Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 693
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 488
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 396
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 256
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loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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and set compatibility options accordingly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 223
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contain higher resolution angleturn
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 70
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automake's config.h). Display GPL message instead of anti-piracy
messages.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 41
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Add SDL_mixer sound code
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 39
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Translate key scancodes to correct internal format when reading
settings from config file - backwards compatible with config files
for original exes
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 26
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 20
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
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