Age | Commit message (Collapse) | Author |
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 531
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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volume levels (this is how the Vanilla code behaves).
Fixes sound behavior on level 8!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 429
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 388
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8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
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received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
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and set compatibility options accordingly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 223
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Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 202
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Adjust some existing command line logic (for graphics settings and
novert) to adjust for this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 98
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 69
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Remove "language" variable (do this through gettext, if ever)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 66
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the IWAD to use.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 59
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 18
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
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