Age | Commit message (Collapse) | Author |
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1926
|
|
forward the error from angleturn caused by the reduced resolution, so
that consecutive errors can accumulate, possibly making turning slightly
smoother.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1770
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1586
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1551
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1155
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1147
|
|
cache when it is no longer needed. Switch existing code to use the new
API instead of Z_ChangeTag.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1134
|
|
overwrite the existing savegame.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1119
|
|
screenshot code into v_video.c Add M_FileLength common function for
finding the length of an open file.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1102
|
|
exit() rather than abort(). Display a message box with the error on
Windows.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1065
|
|
documentation for -nosound, -nomusic, -nosfx. Fix up some bugs with the
docgen wikitext output and allow control over output of Vanilla options.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 984
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 963
|
|
begins. Using the level start time causes problems when timing
multi-level demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 942
|
|
player.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 934
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 925
|
|
desyncs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 923
|
|
that are available through the keyboard. Justification: this is already
possible through advanced mouse drivers and programs like js2x, so there
might as well be a proper interface for it.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 918
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 910
|
|
and joypads have many more than four buttons. Keeping the limit at four
buttons restricts the player into using the first four buttons on his
joystick/pad, which could be any arbitrary four set of buttons.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 905
|
|
there are control pads with more than 10 buttons.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 889
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 860
|
|
1.9 behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 832
|
|
shift to be held down for run when moving between levels. Thanks to Zack
Friedrich <zack18@comcast.net> for pointing this out.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 831
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
|
|
ideal value in setup as this works in Original, Ultimate and Final Doom,
Heretic, Hexen and Strife. Thanks to Janizdreg for this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 739
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 667
|
|
ok with real mice.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 664
|
|
into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 581
|
|
after playing demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 562
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
|
|
unless the player restores from a saved game. Thanks to sofaking for
bringing this to my attention. There is more information here:
http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 472
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 469
|
|
and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
|
|
after we change to gamestate != GS_INTERMISSION
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 422
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 405
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 402
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 399
|
|
8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
|
|
received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
|
|
bug add a "vanilla_savegame_limit" config file option which allows
the limit to be disabled if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 367
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 351
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 332
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 324
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 300
|
|
Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 291
|
|
loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
|