Age | Commit message (Collapse) | Author |
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Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
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Alexandre Xavier).
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-record (thanks AlexXav).
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also checks that extra options were provided on the command line (thanks
Sander van Dijk).
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with other ports (-netdemo is still recognised).
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used).
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cycling bindings to configuration file and setup tool.
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Subversion-revision: 1953
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forward the error from angleturn caused by the reduced resolution, so
that consecutive errors can accumulate, possibly making turning slightly
smoother.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1770
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cache when it is no longer needed. Switch existing code to use the new
API instead of Z_ChangeTag.
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Subversion-revision: 1134
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overwrite the existing savegame.
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Subversion-revision: 1119
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screenshot code into v_video.c Add M_FileLength common function for
finding the length of an open file.
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Subversion-revision: 1102
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exit() rather than abort(). Display a message box with the error on
Windows.
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Subversion-revision: 1065
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documentation for -nosound, -nomusic, -nosfx. Fix up some bugs with the
docgen wikitext output and allow control over output of Vanilla options.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 984
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begins. Using the level start time causes problems when timing
multi-level demos.
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player.
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desyncs.
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that are available through the keyboard. Justification: this is already
possible through advanced mouse drivers and programs like js2x, so there
might as well be a proper interface for it.
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Subversion-revision: 918
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and joypads have many more than four buttons. Keeping the limit at four
buttons restricts the player into using the first four buttons on his
joystick/pad, which could be any arbitrary four set of buttons.
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there are control pads with more than 10 buttons.
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1.9 behavior.
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shift to be held down for run when moving between levels. Thanks to Zack
Friedrich <zack18@comcast.net> for pointing this out.
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ideal value in setup as this works in Original, Ultimate and Final Doom,
Heretic, Hexen and Strife. Thanks to Janizdreg for this.
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ok with real mice.
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
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after playing demos.
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unless the player restores from a saved game. Thanks to sofaking for
bringing this to my attention. There is more information here:
http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
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and build chocolate-server, a standalone dedicated server.
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Subversion-revision: 455
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after we change to gamestate != GS_INTERMISSION
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Subversion-revision: 422
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Subversion-revision: 405
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