Age | Commit message (Expand) | Author |
2010-05-01 | Fix compiler warnings with savegame and response file code. | Simon Howard |
2009-12-28 | When recording low resolution (non-longtics) Vanilla demos, carry | Simon Howard |
2009-06-10 | Add key bindings for pause, message refresh. | Simon Howard |
2009-06-05 | Add key binding variables for automap and weapon keys. | Simon Howard |
2008-07-25 | Initial chex.exe emulation. | Simon Howard |
2008-06-14 | Add a helpful message for people trying to play with the wrong IWAD. | Simon Howard |
2008-05-02 | Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to | Simon Howard |
2008-04-19 | Don't successfully save a savegame if a buffer overrun occurs, and don't | Simon Howard |
2008-03-09 | Split out configuration file code from m_misc.c into m_config.c. Move | Simon Howard |
2008-02-09 | Remove some unneeded functions from i_system.c. Make I_Error exit using | Simon Howard |
2007-12-13 | Add @vanilla tag for Vanilla doom command line options. Add missing | Simon Howard |
2007-09-02 | Don't make novert affect the joystick as well (thanks Janizdreg) | Simon Howard |
2007-07-30 | Set timedemo start time when demo playback begins, not when the level | Simon Howard |
2007-07-08 | Add -netdemo for playing back netgame demos that only have a single | Simon Howard |
2007-06-22 | Replace 35 with TICRATE where appropriate. | Simon Howard |
2007-06-21 | Revert previous change from bitshifts to divides; this causes demo | Simon Howard |
2007-06-20 | Add new configuration options for the mouse and joystick for controls | Simon Howard |
2007-06-16 | Use divides instead of bitshifts, for clarity | Simon Howard |
2007-06-14 | Support up to 20 joystick buttons. Justification: most modern joysticks | Simon Howard |
2007-06-01 | Up the threshold for the always run hack to 20; it's conceivable that | Simon Howard |
2007-03-16 | Add config file option to enable/disable native keyboard bindings. | Simon Howard |
2007-02-07 | Revert previous change: throwing away the key state seems to be the Doom | Simon Howard |
2007-02-07 | Don't throw away keypress state when passing between levels - allows | Simon Howard |
2006-12-24 | Javadoc-style self-documenting system for command line options. | Simon Howard |
2006-10-25 | "Always run" trick should only be when joyb_speed >= 10. Use 29 as the | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-10-11 | Shut up compiler warnings. | Simon Howard |
2006-09-25 | Fix colors. | Simon Howard |
2006-09-25 | Remove low-pass filter on mouse for testcontrols mode - seems to work | Simon Howard |
2006-09-25 | Add "test controls" mode - for setup.exe in the future. Start straight | Simon Howard |
2006-09-21 | Fix a lot of warnings (for fussy compilers) and one always-true check | Russell Rice |
2006-08-31 | Allow the demo size limit to be disabled through the config file. | Simon Howard |
2006-06-21 | Let the SDL parachute catch crashes and shut down properly. Don't crash | Simon Howard |
2006-05-05 | Syncronise the -timer/-avg parameters across all clients to avoid desyncs. | Simon Howard |
2006-04-28 | Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never change | Simon Howard |
2006-04-14 | Fix netgame respawn bug on MAP02 (may be 64-bit related) | Simon Howard |
2006-03-30 | Split off timer code into separate i_timer.c file. Add d_dedicated.c | Simon Howard |
2006-03-16 | Better fix for the intermission screen crash. Don't call WI_End until | Simon Howard |
2006-03-02 | Remove redundant code, shut up warnings | Simon Howard |
2006-03-01 | Detect turbo mode more accurately | Simon Howard |
2006-02-27 | Fix consistency checks | Simon Howard |
2006-02-23 | Add lowres_turn to indicate whether we generate angleturns which are | Simon Howard |
2006-02-19 | Move tic number expansion code to common code. Parse game data packets | Simon Howard |
2006-02-15 | Remove the savegame buffer entirely. Keep the old savegame size limit | Simon Howard |
2006-01-27 | Exit with an error when playing a demo with the wrong version, like Vanilla Doom | Simon Howard |
2006-01-23 | Fix dehacked sky replacement | Simon Howard |
2006-01-22 | Allow changing the sky texture names via dehacked patches | Simon Howard |
2006-01-19 | Move savegame header read/write code into p_saveg.c | Simon Howard |
2006-01-13 | Add text-mode I/O functions. | Simon Howard |
2006-01-01 | Remove GS_WAITINGSTART gamestate. This will be independent of the main | Simon Howard |