Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 963
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begins. Using the level start time causes problems when timing
multi-level demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 942
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player.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 934
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Subversion-revision: 925
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desyncs.
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Subversion-revision: 923
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that are available through the keyboard. Justification: this is already
possible through advanced mouse drivers and programs like js2x, so there
might as well be a proper interface for it.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 918
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Subversion-revision: 910
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and joypads have many more than four buttons. Keeping the limit at four
buttons restricts the player into using the first four buttons on his
joystick/pad, which could be any arbitrary four set of buttons.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 905
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there are control pads with more than 10 buttons.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 889
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Subversion-revision: 860
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1.9 behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 832
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shift to be held down for run when moving between levels. Thanks to Zack
Friedrich <zack18@comcast.net> for pointing this out.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 831
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
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ideal value in setup as this works in Original, Ultimate and Final Doom,
Heretic, Hexen and Strife. Thanks to Janizdreg for this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 739
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 667
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ok with real mice.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 664
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 581
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after playing demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 562
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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unless the player restores from a saved game. Thanks to sofaking for
bringing this to my attention. There is more information here:
http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
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Subversion-revision: 472
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 469
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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after we change to gamestate != GS_INTERMISSION
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 422
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 405
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 402
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 399
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8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
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received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
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bug add a "vanilla_savegame_limit" config file option which allows
the limit to be disabled if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 367
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Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 291
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loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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and bfg cells/shot are supported.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 206
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 204
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Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 202
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 192
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Subversion-revision: 160
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nonfunctional on modern systems and never used.
Fix for systems where sizeof(int) != sizeof(void *)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 120
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"defaultvalue" parameter and associated code from the configuration
file parsing code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 110
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Adjust some existing command line logic (for graphics settings and
novert) to adjust for this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 98
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 71
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contain higher resolution angleturn
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 70
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