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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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g_game.c
Age
Commit message (
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Author
2007-03-16
Add config file option to enable/disable native keyboard bindings.
Simon Howard
2007-02-07
Revert previous change: throwing away the key state seems to be the Doom
Simon Howard
2007-02-07
Don't throw away keypress state when passing between levels - allows
Simon Howard
2006-12-24
Javadoc-style self-documenting system for command line options.
Simon Howard
2006-10-25
"Always run" trick should only be when joyb_speed >= 10. Use 29 as the
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-11
Shut up compiler warnings.
Simon Howard
2006-09-25
Fix colors.
Simon Howard
2006-09-25
Remove low-pass filter on mouse for testcontrols mode - seems to work
Simon Howard
2006-09-25
Add "test controls" mode - for setup.exe in the future. Start straight
Simon Howard
2006-09-21
Fix a lot of warnings (for fussy compilers) and one always-true check
Russell Rice
2006-08-31
Allow the demo size limit to be disabled through the config file.
Simon Howard
2006-06-21
Let the SDL parachute catch crashes and shut down properly. Don't crash
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-28
Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never change
Simon Howard
2006-04-14
Fix netgame respawn bug on MAP02 (may be 64-bit related)
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-16
Better fix for the intermission screen crash. Don't call WI_End until
Simon Howard
2006-03-02
Remove redundant code, shut up warnings
Simon Howard
2006-03-01
Detect turbo mode more accurately
Simon Howard
2006-02-27
Fix consistency checks
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-02-15
Remove the savegame buffer entirely. Keep the old savegame size limit
Simon Howard
2006-01-27
Exit with an error when playing a demo with the wrong version, like Vanilla Doom
Simon Howard
2006-01-23
Fix dehacked sky replacement
Simon Howard
2006-01-22
Allow changing the sky texture names via dehacked patches
Simon Howard
2006-01-19
Move savegame header read/write code into p_saveg.c
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-01
Remove GS_WAITINGSTART gamestate. This will be independent of the main
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-10-17
Start of Dehacked 'Misc' section support. Initial Health+Bullets,
Simon Howard
2005-10-16
Fix the '-cdrom' command-line option.
Simon Howard
2005-10-16
Global "configdir" variable with directory to store config files in.
Simon Howard
2005-10-13
Fix Doom 1 skies
Simon Howard
2005-10-03
Dehacked text substitutions
Simon Howard
2005-09-22
Remove external statistics driver support (-statcopy):
Simon Howard
2005-09-17
Set the default values for variables in their initialisers. Remove the
Simon Howard
2005-09-11
Second configuration file to allow chocolate doom-specific settings.
Simon Howard
2005-09-04
shut up compiler warnings
Simon Howard
2005-09-04
Support demos recorded with cph's modified "v1.91" doom exe - which
Simon Howard
2005-09-04
'novert' command line option to disable vertical mouse movement
Simon Howard
2005-09-04
Support the old "joyb_speed 31" hack to allow autorun
Simon Howard
2005-08-04
Use DOOM_VERSION to define the Doom version (don't conflict with
Simon Howard
2005-08-03
Display FPS on quit
Simon Howard
2005-07-23
Update copyright to GNU GPL
Simon Howard
2005-07-23
Initial revision
Simon Howard