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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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d_net.c
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Author
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-13
Convert Heretic code to use common main loop code. Working multiplayer!
Simon Howard
2009-05-09
Fix compiler warnings.
Simon Howard
2008-11-02
Fix up raven-branch copyright notices.
Simon Howard
2008-09-28
Make Heretic main loop not hog the CPU.
Simon Howard
2008-09-27
Save Heretic configuration files on exit.
Simon Howard
2008-09-24
Add I_InitNetwork function into d_net.c temporarily.
Simon Howard
2008-09-24
Comment out i_net calls for the time being, as networking is broken.
Simon Howard
2008-09-20
Use common event queue code.
Simon Howard
2008-09-20
Remove definitions from heretic/doomdef.h and use common headers. Merge
Simon Howard
2008-09-17
Remove definitions from heretic/doomdef.h that are in common code.
Simon Howard
2008-09-17
Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.
Simon Howard
2008-09-14
Silence some compiler warnings on heretic/hexen code.
Simon Howard
2008-09-05
Fix #include statements to use lower case filenames. Add automake
Simon Howard
2008-09-05
Reformat (beautify) Raven sources and add GPL headers.
Simon Howard
2008-09-04
Add GPLed Heretic/Hexen source.
Simon Howard