Age | Commit message (Collapse) | Author |
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appropriate values.
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Subversion-revision: 2708
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these instead of reading directly from memory buffers.
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Subversion-revision: 2682
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Subversion-revision: 2681
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instances of this within the code (thanks Edward-san).
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Subversion-revision: 2468
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defines for each game. Refactor "waiting screen" data code.
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Subversion-revision: 2441
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Subversion-revision: 2427
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Subversion-revision: 2417
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values. This fixes Heretic under 64-bit.
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Subversion-revision: 2406
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Subversion-revision: 2396
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savegames.
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Subversion-revision: 2361
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guards around info.h.
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Subversion-revision: 1857
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heretic/doomdef.h.
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Subversion-revision: 1719
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Subversion-revision: 1453
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Subversion-revision: 1375
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Heretic and Hexen use WAD path lookup.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1368
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TLColumn/TLPatch for consistency; these are translucent draw functions,
not fuzzy draw functions like Doom's R_DrawFuzzColumn.
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Subversion-revision: 1313
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Subversion-revision: 1294
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Subversion-revision: 1267
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Subversion-revision: 1263
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Subversion-revision: 1262
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heretic ticcmd_t to common type.
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Subversion-revision: 1261
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and use common versions.
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Subversion-revision: 1260
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table). Split RNG code out of heretic/m_misc.c to a separate m_random.c.
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Subversion-revision: 1256
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V_ScreenShot to take a format string describing the format of the
filename for the screen shot file.
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Subversion-revision: 1255
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Subversion-revision: 1253
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Subversion-revision: 1252
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conversion macros; use the ones from the common code.
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Subversion-revision: 1242
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Replace "shareware" variable with gamemode, as in doom code. Merge angle
definitions into common code.
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Subversion-revision: 1240
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Subversion-revision: 1234
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Subversion-revision: 1224
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Doom.
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Subversion-revision: 1199
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configuration for building heretic/hexen code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1198
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Subversion-revision: 1197
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Subversion-revision: 1195
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