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The Windows API has an _snprintf function that is not the same as
Unix's snprintf(): if the string is truncated then no trailing NUL
character is appended. This makes the function unsafe. Define a
replacement/wrapper called M_snprintf that works the same but always
appends a trailing NUL, for safety on Windows and other OSes that
behave like this.
Do the same thing for vsnprintf(), and update HACKING to list
snprintf/vsnprintf as forbidden functions. This fixes #375;
thanks to Quasar for pointing out the different behavior of these
functions.
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Use snprintf() in place of sprintf(). This is part of fixing #371.
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The fix-up of the thinker function was (unnecessarily) guarded by an
if() condition that meant it was not being reset properly on load.
This caused moving platforms to be not restored properly when loading
savegames.
Fixes #343. Thanks to romeroyakovlev for the bug report.
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hold pointers to other mobj_t objects that will no longer be valid.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2718
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2687
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v1.3, for savegame compatibility.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2686
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structures.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2685
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2684
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rather than copying chunks of memory.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2683
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these instead of reading directly from memory buffers.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2682
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2681
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