Age | Commit message (Expand) | Author |
2014-09-13 | Add vld_ prefix for vldoor_e enum values. | Simon Howard |
2014-05-05 | Clean up file headers. | Simon Howard |
2014-04-27 | music: Add loop point Ogg/Flac metadata support. | Simon Howard |
2014-04-19 | Exit with error on startup if using the wrong IWAD. | Simon Howard |
2014-04-19 | joystick: Add joystick button to toggle menu. | Simon Howard |
2014-04-19 | joystick: Add an axis to allow strafing. | Simon Howard |
2014-04-01 | Replace all snprintf() calls with M_snprintf(). | Simon Howard |
2014-03-30 | heretic: Eliminate use of sprintf(). | Simon Howard |
2014-03-30 | hexen: Make -playdemo cope with paths. | Simon Howard |
2014-03-30 | heretic: Make -playdemo cope with paths. | Simon Howard |
2014-03-29 | heretic: Eliminate use of unsafe string functions. | Simon Howard |
2014-03-24 | Fix various Clang compiler warnings. | Simon Howard |
2014-03-23 | Rearrange order of SDL sound startup. | Simon Howard |
2014-03-23 | Set default for key_menu_screenshot to 0. | Simon Howard |
2014-03-23 | heretic/hexen: Fix -timedemo. | Simon Howard |
2014-03-22 | heretic/hexen: Fix automap background scrolling. | Simon Howard |
2014-03-18 | Add a dedicated key for taking screenshots. | Fabian Greffrath |
2014-03-17 | Allow for PNG screenshots. | Fabian Greffrath |
2014-03-16 | heretic/hexen: Fix pause key remapping. | Simon Howard |
2014-03-16 | heretic: Fix plat_t read when loading savegames. | Simon Howard |
2013-12-28 | heretic: fix automap panning left | Chris Fielder |
2013-12-23 | heretic, hexen: Fix mouse (and joystick) weapon cycling. | svdijk |
2013-11-28 | Fix Heretic demo desync caused by r1228 (thanks marineController). | Simon Howard |
2013-11-17 | Remove KEY_RSHIFT special-casing from Heretic/Hexen menu code to fix | Simon Howard |
2013-10-26 | Don't crash Heretic in A_SkullPop() if a player is gibbed and respawns | Simon Howard |
2013-10-23 | When loading Heretic savegames, NULL out certain special values which | Simon Howard |
2013-10-15 | Remove gamemission variables for Heretic and Hexen and hard-code to the | Simon Howard |
2013-10-12 | Tweak mouse grab behavior: don't arbitrarily warp the mouse at game | Simon Howard |
2013-10-08 | Set window title/icon for Heretic/Hexen startup windows, to match the | Simon Howard |
2013-09-27 | Translate HHE thing numbers according to patch exe version number, as | Simon Howard |
2013-09-27 | Fix comments: HHE, not Dehacked. | Simon Howard |
2013-09-27 | Map thing type and state table indexes to those used by Vanilla Heretic | Simon Howard |
2013-09-27 | Use portable functions for reading/writing sector effect thinker | Simon Howard |
2013-09-24 | Use portable functions to read/write mobj_t structures. | Simon Howard |
2013-09-24 | Add portable functions to read/write player_t structures and use this | Simon Howard |
2013-09-24 | Add portable functions to read integers from savegame files and use | Simon Howard |
2013-09-24 | Split Heretic savegame code into a separate file. | Simon Howard |
2013-09-22 | Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are | Simon Howard |
2013-09-21 | Fix make dist. | Simon Howard |
2013-09-19 | Fix crash at Heretic E2 end screen (thanks Leitbild). | Simon Howard |
2013-09-04 | Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre | Simon Howard |
2013-08-11 | Tweak intros to manpages. Fix category for -hhever argument. | Simon Howard |
2013-08-10 | Add documentation comments for Heretic and Hexen command line arguments. | Simon Howard |
2013-04-05 | Use two-stage startup for Hexen, and add netgame startup callback for | Simon Howard |
2013-04-05 | Use two-stage netgame startup for Heretic. | Simon Howard |
2013-04-05 | Split Doom netgame startup into two stages. | Simon Howard |
2013-04-05 | Split D_InitNetGame() into two separate functions for startup. | Simon Howard |
2012-12-24 | Fix compiler warnings by removing variables that are set but not used. | Simon Howard |
2012-10-28 | Merge from trunk. | Simon Howard |
2012-09-07 | Fix crash when updating sounds with a NULL listener. | Simon Howard |