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2014-03-30hexen: Make -playdemo cope with paths.Simon Howard
Vanilla Hexen makes you specify the demo name to play by giving the plain lump name, eg. heretic -playdemo mydemo to load mydemo.lmp. It doesn't work if you specify the extension or the full file path. As a convenience and to match the behavior of Chocolate Doom, allow paths and extensions. Also rework the code for other games so that they're slightly more consistent. This fixes #301.
2014-03-30heretic: Make -playdemo cope with paths.Simon Howard
Vanilla Heretic makes you specify the demo name to play by giving the plain lump name, eg. heretic -playdemo mydemo to load mydemo.lmp. It doesn't work if you specify the extension or the full file path. As a convenience and to match the behavior of Chocolate Doom, allow paths and extensions. This fixes half of #301.
2014-03-29heretic: Eliminate use of unsafe string functions.Simon Howard
Eliminate use of strcpy, strcat, strncpy, and use the new safe alternatives.
2014-03-24Fix various Clang compiler warnings.Simon Howard
2014-03-23Rearrange order of SDL sound startup.Simon Howard
Initialize low-level sound startup (calls to I_InitSound) separately from the high-level sound startup (S_Init). In particular, make sure that SDL sound is initialized before the textscreen multiplayer waiting screen is shown. This is an attempt to fix a bug with sound in multiplayer games on Windows; calling SDL_QuitSubSystem(SDL_INIT_VIDEO) (on closedown of the textscreen library) causes subsequent attempts to initialize audio to fail. Big thanks go to Alexandre-Xavier (AXDOOMER) for working out a fix for this bug and James Haley (Quasar) for giving some technical background about the lack of separation between SDL subsystems. This (hopefully) fixes #270.
2014-03-23Set default for key_menu_screenshot to 0.Simon Howard
In #364 I recommended -1 as the default to avoid taking screenshots in some situations where a key event is posted for key 0. It turns out that wasn't such a great idea, as -1 is not parsed properly by the config parser, and is shown as ??-1 in the setup tool. Default to zero instead, and add guards to prevent screenshots being taken by mistake. Thanks to Alexandre-Xavier for pointing this out.
2014-03-23heretic/hexen: Fix -timedemo.Simon Howard
The -timedemo flag is broken in Vanilla Heretic/Hexen, as not all fields are read from the demo headers. Fix it, as there's no utility in having it nonfunctional and plenty of utility in having it functional. This fixes #300.
2014-03-22heretic/hexen: Fix automap background scrolling.Simon Howard
There was a bug where it was possible to keep moving the background when the boundaries of the map were reached. This is because the code to move the background was done in calls to AM_Drawer(), which is fundamentally a bad idea. Some old commented-out code shows that this was previously done in AM_Drawer (same location that scrolls the map itself), but it was moved. Move it back. Thanks to Chris Fielder for the bug report; this fixes #321.
2014-03-18Add a dedicated key for taking screenshots.Fabian Greffrath
2014-03-17Allow for PNG screenshots.Fabian Greffrath
2014-03-16heretic/hexen: Fix pause key remapping.Simon Howard
Heretic and Hexen had the pause key hard-coded to KEY_PAUSE when they should actually use key_pause so that they can be remapped by the user. Thanks to Fabian Greffrath for the bug report (fixes #337).
2014-03-16heretic: Fix plat_t read when loading savegames.Simon Howard
The fix-up of the thinker function was (unnecessarily) guarded by an if() condition that meant it was not being reset properly on load. This caused moving platforms to be not restored properly when loading savegames. Fixes #343. Thanks to romeroyakovlev for the bug report.
2013-12-28heretic: fix automap panning leftChris Fielder
When follow mode is off, hitting left would cause it to scroll all the way to the west of the map without stopping.
2013-12-23heretic, hexen: Fix mouse (and joystick) weapon cycling.svdijk
Implement this the same way it is implemented for doom and strife.
2013-11-28Fix Heretic demo desync caused by r1228 (thanks marineController).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2755
2013-11-17Remove KEY_RSHIFT special-casing from Heretic/Hexen menu code to fixSimon Howard
crashes when pressing shift while entering save game names (thanks chungy). Subversion-branch: /branches/v2-branch Subversion-revision: 2750
2013-10-26Don't crash Heretic in A_SkullPop() if a player is gibbed and respawnsSimon Howard
before the head separates from the body (thanks Tumlee). Subversion-branch: /branches/v2-branch Subversion-revision: 2720
2013-10-23When loading Heretic savegames, NULL out certain special values whichSimon Howard
hold pointers to other mobj_t objects that will no longer be valid. Subversion-branch: /branches/v2-branch Subversion-revision: 2718
2013-10-15Remove gamemission variables for Heretic and Hexen and hard-code to theSimon Howard
appropriate values. Subversion-branch: /branches/v2-branch Subversion-revision: 2708
2013-10-12Tweak mouse grab behavior: don't arbitrarily warp the mouse at gameSimon Howard
startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2699
2013-10-08Set window title/icon for Heretic/Hexen startup windows, to match theSimon Howard
main game window. Subversion-branch: /branches/v2-branch Subversion-revision: 2696
2013-09-27Translate HHE thing numbers according to patch exe version number, asSimon Howard
our mobjinfo table contains an extra entry. Subversion-branch: /branches/v2-branch Subversion-revision: 2688
2013-09-27Fix comments: HHE, not Dehacked.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2687
2013-09-27Map thing type and state table indexes to those used by Vanilla HereticSimon Howard
v1.3, for savegame compatibility. Subversion-branch: /branches/v2-branch Subversion-revision: 2686
2013-09-27Use portable functions for reading/writing sector effect thinkerSimon Howard
structures. Subversion-branch: /branches/v2-branch Subversion-revision: 2685
2013-09-24Use portable functions to read/write mobj_t structures.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2684
2013-09-24Add portable functions to read/write player_t structures and use thisSimon Howard
rather than copying chunks of memory. Subversion-branch: /branches/v2-branch Subversion-revision: 2683
2013-09-24Add portable functions to read integers from savegame files and useSimon Howard
these instead of reading directly from memory buffers. Subversion-branch: /branches/v2-branch Subversion-revision: 2682
2013-09-24Split Heretic savegame code into a separate file.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2681
2013-09-22Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds areSimon Howard
resampled for libsamplerate users. Subversion-branch: /branches/v2-branch Subversion-revision: 2680
2013-09-21Fix make dist.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2676
2013-09-19Fix crash at Heretic E2 end screen (thanks Leitbild).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2665
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2635
2013-08-11Tweak intros to manpages. Fix category for -hhever argument.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2616
2013-08-10Add documentation comments for Heretic and Hexen command line arguments.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2611
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
the spinal loading screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2585
2013-04-05Use two-stage netgame startup for Heretic.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2584
2013-04-05Split Doom netgame startup into two stages.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2583
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2582
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2555
2012-10-28Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2537
2012-09-07Fix crash when updating sounds with a NULL listener.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2520
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
instances of this within the code (thanks Edward-san). Subversion-branch: /branches/v2-branch Subversion-revision: 2468
2011-10-23Fix compiler warnings (thanks Edward-San).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2459
2011-10-22Change KEY_BACKSPACE to 0x7f to fix problems with the backspace key notSimon Howard
working in multiplayer chat. This matches the definition for the value from the Doom source release. Subversion-branch: /branches/v2-branch Subversion-revision: 2456
2011-10-22Fix Heretic and Hexen multiplayer chat.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2455
2011-10-22Fix crash when pressing escape in help screens.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2453
2011-10-20Confirm quit game when the window close button is clicked a second time.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2449
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
its player limit to match. Update GUI code to adjust waiting screen list size appropriately. Subversion-branch: /branches/v2-branch Subversion-revision: 2442
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
defines for each game. Refactor "waiting screen" data code. Subversion-branch: /branches/v2-branch Subversion-revision: 2441