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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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hexen
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d_net.c
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Author
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-07-15
Fix problem with uninitialized values in the settings structure which
James Haley
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2009-03-09
Remove WATCOMC usage (thanks Quasar)
Simon Howard
2008-11-02
Fix up raven-branch copyright notices.
Simon Howard
2008-10-12
Don't hog the CPU.
Simon Howard
2008-10-08
Switch configuration file code to common configuration file code, and
Simon Howard
2008-10-03
Disable calls into low-level netgame code, until netgames are fixed.
Simon Howard
2008-10-02
Split out high-level sound code from hexen/i_ibm.c and refactor to use
Simon Howard
2008-10-01
Remove some redundant DOS and NeXT-related code.
Simon Howard
2008-10-01
Remove Hexen duplicate KEY_ definitions.
Simon Howard
2008-10-01
Use common versions of ticcmd_t and event_t for Hexen code. Remove old
Simon Howard
2008-10-01
Merge Hexen fixed_t and angle definitions to common code, plus byte
Simon Howard
2008-09-17
Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.
Simon Howard
2008-09-14
Silence some compiler warnings on heretic/hexen code.
Simon Howard
2008-09-05
Reformat (beautify) Raven sources and add GPL headers.
Simon Howard
2008-09-04
Add GPLed Heretic/Hexen source.
Simon Howard