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path: root/src/hexen/d_net.c
AgeCommit message (Expand)Author
2013-04-05Split Doom netgame startup into two stages.Simon Howard
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
2012-10-28Merge from trunk.Simon Howard
2012-07-15Fix problem with uninitialized values in the settings structure whichJames Haley
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
2011-10-14Fix player exit message in Hexen, and add note to player exit code inSimon Howard
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
2009-03-09Remove WATCOMC usage (thanks Quasar)Simon Howard
2008-11-02Fix up raven-branch copyright notices.Simon Howard
2008-10-12Don't hog the CPU.Simon Howard
2008-10-08Switch configuration file code to common configuration file code, andSimon Howard
2008-10-03Disable calls into low-level netgame code, until netgames are fixed.Simon Howard
2008-10-02Split out high-level sound code from hexen/i_ibm.c and refactor to useSimon Howard
2008-10-01Remove some redundant DOS and NeXT-related code.Simon Howard
2008-10-01Remove Hexen duplicate KEY_ definitions.Simon Howard
2008-10-01Use common versions of ticcmd_t and event_t for Hexen code. Remove oldSimon Howard
2008-10-01Merge Hexen fixed_t and angle definitions to common code, plus byteSimon Howard
2008-09-17Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.Simon Howard
2008-09-14Silence some compiler warnings on heretic/hexen code.Simon Howard
2008-09-05Reformat (beautify) Raven sources and add GPL headers.Simon Howard
2008-09-04Add GPLed Heretic/Hexen source.Simon Howard