Age | Commit message (Collapse) | Author |
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gametic and singletics are defined in d_loop.c, but there were still
some duplicate definitions of these variables left over from before
the game code was factored out.
This fixed #561 (thanks edward-san).
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... and decrease its value from MAXPLAYERS (i.e. 8) to 4 if
(gamemode == shareware). It seems that it was hard-coded to this value
until some time between the releases of the Demo and the Full version.
Arrays are still declared with their full width of 8, though, they are
just not iterated over the whole range anymore. This fixes playback of
the IWAD demos.
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into hexndemo
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With these changes it is possible to run the game using the HEXEN.WAD
IWAD from the 4-level Demo and start a new game as one of the three
player classes.
Known missing bits:
- The game does not yet identify itself as the demo version
- The cheat codes are still unchanged
- Bug compatibility, see e.g.
http://dengine.net/dew/index.php?title=Libhexen
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Ensure that the loops to find the next weapon always terminate -
even if there are somehow no weapons equipped. Also, only ever do
weapon cycling when in the GS_LEVEL gamestate. This fixes #503 -
thanks to Fabian and raithe on Doomworld.
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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Hexen was missing the code to handle the strafe left/right buttons.
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Modern gamepads typically have 2-3 D-pads and joysticks. This means
that it's desirable to be able to use one joystick for turning and
another for strafing. Add another axis in addition to the current X
and y axes that performs strafe movement.
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Eliminate use of strcpy, strcat, strncpy, and use the new safe
alternatives.
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The -timedemo flag is broken in Vanilla Heretic/Hexen, as not all
fields are read from the demo headers. Fix it, as there's no utility
in having it nonfunctional and plenty of utility in having it
functional. This fixes #300.
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Heretic and Hexen had the pause key hard-coded to KEY_PAUSE when they
should actually use key_pause so that they can be remapped by the
user. Thanks to Fabian Greffrath for the bug report (fixes #337).
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Implement this the same way it is implemented for doom and strife.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2678
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2443
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2437
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2431
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Changing the angle constants to unsigned causes other problems to occur.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2429
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2423
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hold pointer values.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2407
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2398
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1587
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1453
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1397
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1375
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Heretic and Hexen use WAD path lookup.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1368
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1355
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1346
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remove old code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1338
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1331
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common interface.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1324
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1317
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i_video definitions and use common i_video.c interface.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1312
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swapping macros, bounding box checking, read/write file, screenshot and
command line argument code. Update Heretic code to use ANG1_X rather
than the new (correct) ANG1 definition.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1311
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1197
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1195
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