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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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hexen
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h2_main.c
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Commit message (
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Author
2015-05-05
hexen: Don't show v1.0 message for demo version.
Simon Howard
2015-05-05
hexen: Show a startup warning if using v1.0 IWAD.
Simon Howard
2015-05-05
warnings: fix "address of array .. will always evaluate to 'true'"
Fabian Greffrath
2015-05-01
Perform case-insensitive check for .lmp extension.
Simon Howard
2015-03-30
Turn maxplayers into a global variable
Fabian Greffrath
2015-03-26
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom int...
Fabian Greffrath
2015-02-20
Refactor config file API.
Simon Howard
2015-02-13
Identify the "shareware" version early on.
Fabian Greffrath
2015-02-02
currently, no separate startup banner for the demo version :(
Fabian Greffrath
2014-10-01
hexen: Add workaround for Mac Hexen IWAD.
Simon Howard
2014-05-05
Clean up file headers.
Simon Howard
2014-04-19
Exit with error on startup if using the wrong IWAD.
Simon Howard
2014-04-01
Replace all snprintf() calls with M_snprintf().
Simon Howard
2014-03-30
hexen: Eliminate use of sprintf().
Simon Howard
2014-03-30
hexen: Make -playdemo cope with paths.
Simon Howard
2014-03-29
heretic: Eliminate use of unsafe string functions.
Simon Howard
2014-03-23
Rearrange order of SDL sound startup.
Simon Howard
2013-11-06
Show package string on Hexen startup, to match other games.
Simon Howard
2013-10-15
Remove gamemission variables for Heretic and Hexen and hard-code to the
Simon Howard
2013-10-12
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-22
Fix Heretic and Hexen multiplayer chat.
Simon Howard
2011-10-17
Rearrange Hexen startup to fix crash when starting a deathmatch game.
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-09-24
Add -testcontrols to Hexen.
Simon Howard
2011-09-05
Place Hexen savegames in configdir/savegames/hexen.wad/ rather than
Simon Howard
2011-02-24
Load response files from main() before calling D_DoomMain, so that all
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-04-18
Split out WAD command line parsing code into common code shared between
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-10
Remove setbuf() call from Heretic/Hexen code.
Simon Howard
2009-06-10
Make Hexen weapon and map keys reconfigurable.
Simon Howard
2009-06-09
Make Hexen menu keys reconfigurable.
Simon Howard
2009-03-09
Remove WATCOMC usage (thanks Quasar)
Simon Howard
2009-03-08
Fix -cdrom command line parameter to work with Heretic and Hexen;
Simon Howard
2008-12-20
Merge from trunk.
Simon Howard
2008-12-03
Centralise the list of IWAD files and use bitmasks to select which
Simon Howard
2008-11-21
Move setup/ into src/ and merge with main codebase. Remove duplicated
Simon Howard
2008-11-09
Recreate Hexen graphical startup in SDL.
Simon Howard
2008-11-02
Fix up raven-branch copyright notices.
Simon Howard
2008-11-02
Remove Hexen TIMEBOMB code.
Simon Howard
2008-10-30
Factor out Heretic and Hexen versions of m_misc.c. Make -file for
Simon Howard
2008-10-13
Set window title for chocolate-hexen.
Simon Howard
2008-10-13
Perform necessary shutdown tasks on exit of Hexen.
Simon Howard
2008-10-10
Set SavePath correctly and create the directory if necessary.
Simon Howard
2008-10-09
Add mouse grab callback for Hexen.
Simon Howard
2008-10-08
Save config file at exit and initialise sound (fixes music)
Simon Howard
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