Age | Commit message (Collapse) | Author |
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... and decrease its value from MAXPLAYERS (i.e. 8) to 4 if
(gamemode == shareware). It seems that it was hard-coded to this value
until some time between the releases of the Demo and the Full version.
Arrays are still declared with their full width of 8, though, they are
just not iterated over the whole range anymore. This fixes playback of
the IWAD demos.
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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appropriate values.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2708
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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Subversion-revision: 2427
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Subversion-revision: 2423
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hold pointer values.
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Subversion-revision: 2407
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Subversion-revision: 2398
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1453
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Subversion-revision: 1433
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1397
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Subversion-revision: 1375
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Subversion-revision: 1374
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
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Heretic and Hexen use WAD path lookup.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1368
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d_iwad.c code to find the IWAD file. Remove AddWADFile and use the
w_wad.c API directly.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1343
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remove old code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1338
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1319
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Subversion-revision: 1318
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Subversion-revision: 1317
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1314
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TLColumn/TLPatch for consistency; these are translucent draw functions,
not fuzzy draw functions like Doom's R_DrawFuzzColumn.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1313
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i_video definitions and use common i_video.c interface.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1312
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swapping macros, bounding box checking, read/write file, screenshot and
command line argument code. Update Heretic code to use ANG1_X rather
than the new (correct) ANG1 definition.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1311
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Subversion-revision: 1234
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Subversion-revision: 1232
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Subversion-revision: 1225
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Doom.
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Subversion-revision: 1199
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1197
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1195
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