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These were caused by loops which caused overflow of variables of type
angle_t (= unsigned) by multiplication with iterators of typed int in
angle calculations. Changing the type of the iterator variables to
"unsigned int" prevents the undefined behavior.
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... and decrease its value from MAXPLAYERS (i.e. 8) to 4 if
(gamemode == shareware). It seems that it was hard-coded to this value
until some time between the releases of the Demo and the Full version.
Arrays are still declared with their full width of 8, though, they are
just not iterated over the whole range anymore. This fixes playback of
the IWAD demos.
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Scripts can have a maximum of three arguments when started
(see ACS_Execute / #80 linedef special type). This means that the
array of arguments passed must be at least three elements in
length. When loading scripts, check the argument count never
exceeds 3, and print a warning message if it does.
Don't pass pointers to structure members implicitly treating them
as elements of an array (as this relies on compiler-dependent
behavior as to how structure members are laid out). Instead, copy
values into a temporary array to make the intended behavior explicit.
This fixes #477. Thanks to Quasar for reporting it.
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The minotaur uses the first four bytes of the mobj_t args[] array to
store its spawn time; after a certain amount of time has passed the
minotaur self-destructs. But the level time was being copied from the
leveltime variable without any endian conversion taking place. For
compatibility with Vanilla Hexen savegames we need to store the start
time in little endian format.
This fixes the first issue noted in #477 (thanks Quasar).
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2555
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2459
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players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
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hold pointer values.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2407
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1375
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Heretic and Hexen use WAD path lookup.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1368
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1360
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common interface.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1324
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i_video definitions and use common i_video.c interface.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1312
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swapping macros, bounding box checking, read/write file, screenshot and
command line argument code. Update Heretic code to use ANG1_X rather
than the new (correct) ANG1 definition.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1311
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1232
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1197
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1195
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