Age | Commit message (Collapse) | Author |
|
Initialize low-level sound startup (calls to I_InitSound) separately
from the high-level sound startup (S_Init). In particular, make sure
that SDL sound is initialized before the textscreen multiplayer
waiting screen is shown. This is an attempt to fix a bug with sound in
multiplayer games on Windows; calling SDL_QuitSubSystem(SDL_INIT_VIDEO)
(on closedown of the textscreen library) causes subsequent attempts to
initialize audio to fail.
Big thanks go to Alexandre-Xavier (AXDOOMER) for working out a fix for
this bug and James Haley (Quasar) for giving some technical background
about the lack of separation between SDL subsystems. This (hopefully)
fixes #270.
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2698
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2694
|
|
resampled for libsamplerate users.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2680
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2520
|
|
instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1925
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1850
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1375
|
|
Heretic and Hexen use WAD path lookup.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1368
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1357
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1351
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1345
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1340
|
|
remove old code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1338
|
|
common interface.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1324
|