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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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hexen
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Commit message (
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Author
2015-05-05
hexen: Don't show v1.0 message for demo version.
Simon Howard
2015-05-05
hexen: Show a startup warning if using v1.0 IWAD.
Simon Howard
2015-05-05
warnings: fix "address of array .. will always evaluate to 'true'"
Fabian Greffrath
2015-05-05
warnings: fix "value computed is not used" warnings
Fabian Greffrath
2015-05-01
Perform case-insensitive check for .lmp extension.
Simon Howard
2015-04-26
Don't read currentthinker->next after Z_Free().
Simon Howard
2015-04-26
hexen: Remove m_misc.c.
Simon Howard
2015-04-13
Fix assigning structs not compiling on Visual Studio
Fabian Greffrath
2015-03-30
Merge pull request #523 from chocolate-doom/hexndemo
Fabian Greffrath
2015-03-30
The 4-Level Demo Version also has 3 Info pages
Fabian Greffrath
2015-03-30
Turn maxplayers into a global variable
Fabian Greffrath
2015-03-27
Remove old DOS source files.
Simon Howard
2015-03-26
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom int...
Fabian Greffrath
2015-03-23
play sound when trying to enter a forbidden map in the demo version
Fabian Greffrath
2015-03-23
maintain an explicit switch list for the demo version
Fabian Greffrath
2015-02-23
Switch pick-up messages for Chaos Device and Disc of Repulsion
Fabian Greffrath
2015-02-20
Refactor config file API.
Simon Howard
2015-02-20
Fix game code that makes false boolean assumptions.
Simon Howard
2015-02-19
Apparently, the Hexen font only has upper-case chcracters
Fabian Greffrath
2015-02-13
Identify the "shareware" version early on.
Fabian Greffrath
2015-02-02
currently, no separate startup banner for the demo version :(
Fabian Greffrath
2015-02-02
adapt cheat codes for the demo version
Fabian Greffrath
2015-02-02
set the max_players limit in network games to 4 in shareware mode
Fabian Greffrath
2015-01-20
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom int...
Fabian Greffrath
2015-01-20
First shot at support for the Hexen 4-level Demo
Fabian Greffrath
2015-01-19
Add extra checks to weapon cycling loops.
Simon Howard
2014-12-26
allow building in subdirectory or outside source directory
Dave Murphy
2014-12-18
fix some more endianess issues with the width fields in patch_t structs
Fabian Greffrath
2014-12-18
fix a bug that causes monsters to become partly invisible
Fabian Greffrath
2014-11-27
hexen: audit calls to P_StartACS().
Simon Howard
2014-11-27
hexen: Store minotaur start time as little endian.
Simon Howard
2014-11-26
hexen: Fix incorrect size on M_StringCopy().
Simon Howard
2014-10-01
hexen: Add workaround for Mac Hexen IWAD.
Simon Howard
2014-05-10
hexen: Fix desync of demo1 on some platforms/compilers
alexey.lysiuk
2014-05-05
Clean up file headers.
Simon Howard
2014-04-29
hexen: Fix joystick strafe left/right buttons.
Simon Howard
2014-04-27
music: Add loop point Ogg/Flac metadata support.
Simon Howard
2014-04-19
Exit with error on startup if using the wrong IWAD.
Simon Howard
2014-04-19
joystick: Add joystick button to toggle menu.
Simon Howard
2014-04-19
joystick: Add an axis to allow strafing.
Simon Howard
2014-04-01
Replace all snprintf() calls with M_snprintf().
Simon Howard
2014-03-30
hexen: Eliminate use of sprintf().
Simon Howard
2014-03-30
hexen: Make -playdemo cope with paths.
Simon Howard
2014-03-29
misc: Make arguments to string functions const.
Simon Howard
2014-03-29
heretic: Eliminate use of unsafe string functions.
Simon Howard
2014-03-27
hexen: Allow abort on startup by pressing escape.
Simon Howard
2014-03-24
Fix various Clang compiler warnings.
Simon Howard
2014-03-23
Rearrange order of SDL sound startup.
Simon Howard
2014-03-23
Set default for key_menu_screenshot to 0.
Simon Howard
2014-03-23
heretic/hexen: Fix -timedemo.
Simon Howard
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