Age | Commit message (Collapse) | Author |
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surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
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Subversion-revision: 2515
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instances of this within the code (thanks Edward-san).
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Subversion-revision: 2468
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Subversion-revision: 2459
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working in multiplayer chat. This matches the definition for the value
from the Doom source release.
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Subversion-revision: 2456
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Subversion-revision: 2449
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players.
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Subversion-revision: 2444
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Subversion-revision: 2443
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
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Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
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Subversion-revision: 2441
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Subversion-revision: 2439
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Subversion-revision: 2437
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the splash screen before network startup.
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Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
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Subversion-revision: 2434
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Subversion-revision: 2431
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Changing the angle constants to unsigned causes other problems to occur.
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Subversion-revision: 2429
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Subversion-revision: 2428
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Subversion-revision: 2427
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Heretic.
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hold pointer values.
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Subversion-revision: 2407
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immediately when pressing the window close button.
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with -testcontrols.
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Subversion-revision: 2398
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configdir/hexndata/, to be in line with Doom / Heretic behavior.
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Subversion-revision: 2362
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executables load response files, including the setup tool.
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Subversion-revision: 2276
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games.
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heretic/doomdef.h.
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compiles now work on Windows.
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Subversion-revision: 1441
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Subversion-revision: 1436
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(fixes 64 bit)
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Subversion-revision: 1435
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Subversion-revision: 1434
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