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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
neonloop
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hexen
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Author
2015-02-02
set the max_players limit in network games to 4 in shareware mode
Fabian Greffrath
2015-01-20
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom int...
Fabian Greffrath
2015-01-20
First shot at support for the Hexen 4-level Demo
Fabian Greffrath
2015-01-19
Add extra checks to weapon cycling loops.
Simon Howard
2014-12-26
allow building in subdirectory or outside source directory
Dave Murphy
2014-12-18
fix some more endianess issues with the width fields in patch_t structs
Fabian Greffrath
2014-12-18
fix a bug that causes monsters to become partly invisible
Fabian Greffrath
2014-11-27
hexen: audit calls to P_StartACS().
Simon Howard
2014-11-27
hexen: Store minotaur start time as little endian.
Simon Howard
2014-11-26
hexen: Fix incorrect size on M_StringCopy().
Simon Howard
2014-10-01
hexen: Add workaround for Mac Hexen IWAD.
Simon Howard
2014-05-10
hexen: Fix desync of demo1 on some platforms/compilers
alexey.lysiuk
2014-05-05
Clean up file headers.
Simon Howard
2014-04-29
hexen: Fix joystick strafe left/right buttons.
Simon Howard
2014-04-27
music: Add loop point Ogg/Flac metadata support.
Simon Howard
2014-04-19
Exit with error on startup if using the wrong IWAD.
Simon Howard
2014-04-19
joystick: Add joystick button to toggle menu.
Simon Howard
2014-04-19
joystick: Add an axis to allow strafing.
Simon Howard
2014-04-01
Replace all snprintf() calls with M_snprintf().
Simon Howard
2014-03-30
hexen: Eliminate use of sprintf().
Simon Howard
2014-03-30
hexen: Make -playdemo cope with paths.
Simon Howard
2014-03-29
misc: Make arguments to string functions const.
Simon Howard
2014-03-29
heretic: Eliminate use of unsafe string functions.
Simon Howard
2014-03-27
hexen: Allow abort on startup by pressing escape.
Simon Howard
2014-03-24
Fix various Clang compiler warnings.
Simon Howard
2014-03-23
Rearrange order of SDL sound startup.
Simon Howard
2014-03-23
Set default for key_menu_screenshot to 0.
Simon Howard
2014-03-23
heretic/hexen: Fix -timedemo.
Simon Howard
2014-03-22
heretic/hexen: Fix automap background scrolling.
Simon Howard
2014-03-18
Add a dedicated key for taking screenshots.
Fabian Greffrath
2014-03-17
Allow for PNG screenshots.
Fabian Greffrath
2014-03-16
heretic/hexen: Fix pause key remapping.
Simon Howard
2014-03-13
Allow to rebind artifact keys in Hexen.
Fabian Greffrath
2013-12-23
heretic, hexen: Fix mouse (and joystick) weapon cycling.
svdijk
2013-11-17
Remove KEY_RSHIFT special-casing from Heretic/Hexen menu code to fix
Simon Howard
2013-11-06
Show package string on Hexen startup, to match other games.
Simon Howard
2013-10-15
Remove gamemission variables for Heretic and Hexen and hard-code to the
Simon Howard
2013-10-12
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
Simon Howard
2013-10-12
Fix Hexen CD music (now working and tested with a real Hexen CD).
Simon Howard
2013-10-08
Set window title/icon for Heretic/Hexen startup windows, to match the
Simon Howard
2013-10-06
Finish implementation of Hexen CD audio music mode.
Simon Howard
2013-09-22
Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are
Simon Howard
2013-09-21
Fix mouse "use" button in Heretic (thanks mooseman2).
Simon Howard
2013-09-01
Read/write thinker structures portably. Hexen savegames should now be
Simon Howard
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
2013-08-25
First step towards portable Hexen savegames. Perform endianness
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
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