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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
neonloop
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hexen
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Author
2014-03-24
Fix various Clang compiler warnings.
Simon Howard
2014-03-23
Rearrange order of SDL sound startup.
Simon Howard
2014-03-23
Set default for key_menu_screenshot to 0.
Simon Howard
2014-03-23
heretic/hexen: Fix -timedemo.
Simon Howard
2014-03-22
heretic/hexen: Fix automap background scrolling.
Simon Howard
2014-03-18
Add a dedicated key for taking screenshots.
Fabian Greffrath
2014-03-17
Allow for PNG screenshots.
Fabian Greffrath
2014-03-16
heretic/hexen: Fix pause key remapping.
Simon Howard
2014-03-13
Allow to rebind artifact keys in Hexen.
Fabian Greffrath
2013-12-23
heretic, hexen: Fix mouse (and joystick) weapon cycling.
svdijk
2013-11-17
Remove KEY_RSHIFT special-casing from Heretic/Hexen menu code to fix
Simon Howard
2013-11-06
Show package string on Hexen startup, to match other games.
Simon Howard
2013-10-15
Remove gamemission variables for Heretic and Hexen and hard-code to the
Simon Howard
2013-10-12
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
Simon Howard
2013-10-12
Fix Hexen CD music (now working and tested with a real Hexen CD).
Simon Howard
2013-10-08
Set window title/icon for Heretic/Hexen startup windows, to match the
Simon Howard
2013-10-06
Finish implementation of Hexen CD audio music mode.
Simon Howard
2013-09-22
Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are
Simon Howard
2013-09-21
Fix mouse "use" button in Heretic (thanks mooseman2).
Simon Howard
2013-09-01
Read/write thinker structures portably. Hexen savegames should now be
Simon Howard
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
2013-08-25
First step towards portable Hexen savegames. Perform endianness
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-09-07
Fix crash when updating sounds with a NULL listener.
Simon Howard
2012-07-15
Fix problem with uninitialized values in the settings structure which
James Haley
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-23
Fix compiler warnings (thanks Edward-San).
Simon Howard
2011-10-22
Change KEY_BACKSPACE to 0x7f to fix problems with the backspace key not
Simon Howard
2011-10-22
Fix Heretic and Hexen multiplayer chat.
Simon Howard
2011-10-22
Fix crash when pressing escape in help screens.
Simon Howard
2011-10-20
Confirm quit game when the window close button is clicked a second time.
Simon Howard
2011-10-19
Fix lockups in Hexen and Strife when playing with more than four
Simon Howard
2011-10-19
Oops.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Rearrange Hexen startup to fix crash when starting a deathmatch game.
Simon Howard
2011-10-17
Fix Hexen multiplayer spy key rebinding.
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-15
Add weapon cycling keys for Hexen.
Simon Howard
2011-10-15
Revert previous change to angle constants and apply a more specific fix.
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-15
Remove duplicate definitions.
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-14
Fix overflow of playeringame[] caused by smaller MAXPLAYERS.
Simon Howard
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