Age | Commit message (Collapse) | Author |
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I originally flagged this as a poor quality mode because it doesn't
include every original pixel at least once (ie. its dimensions are
not >= 640x400 - twice the original resolution). In practise, it's
actually okay though.
Add long comment adapted from my comment on #339 explaining what
the definition of a poor quality mode is.
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comment in file).
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by dragging the window borders.
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
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level.
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Subversion-branch: /trunk/chocolate-doom
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Makes 640x480 the default when 320x200 mode is not available.
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scale. Only allow 320x200, 640x400 special case for aspect ratio correct
when running fullscreen. Clean up "nearest mode" autoadjustment. Fix
crash with autoadjust when running windowed.
Subversion-branch: /trunk/chocolate-doom
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The previous system was built around the program choosing a screen mode
from the user's settings, this is based around choosing settings from
the specified screen mode.
As such, the old screenmultiply config variable is now gone. Also,
aspect ratio correction is now on by default.
Add new aspect ratio correction functions for horizontal squashing (as a
complement to the existing vertical stretching).
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stretching (fullscreen 320x240, 640x480, etc)!
Subversion-branch: /trunk/chocolate-doom
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