Age | Commit message (Collapse) | Author |
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We already have 1280x960, which is the correct aspect ratio. This
means that when running at 1080p the windowboxing borders will be
slightly thicker, but if we're already showing borders anyway, it's
better to at least use the correct aspect ratio.
This fixes #460. Thanks to Doom_user for asking about this on
Doomworld: http://www.doomworld.com/vb/post/1316735
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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I originally flagged this as a poor quality mode because it doesn't
include every original pixel at least once (ie. its dimensions are
not >= 640x400 - twice the original resolution). In practise, it's
actually okay though.
Add long comment adapted from my comment on #339 explaining what
the definition of a poor quality mode is.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2666
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Subversion-branch: /branches/raven-branch
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Subversion-branch: /trunk/chocolate-doom
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comment in file).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2328
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Subversion-branch: /branches/raven-branch
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by dragging the window borders.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1949
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
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Subversion-branch: /branches/raven-branch
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1095
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1045
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Makes 640x480 the default when 320x200 mode is not available.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1043
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scale. Only allow 320x200, 640x400 special case for aspect ratio correct
when running fullscreen. Clean up "nearest mode" autoadjustment. Fix
crash with autoadjust when running windowed.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1007
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The previous system was built around the program choosing a screen mode
from the user's settings, this is based around choosing settings from
the specified screen mode.
As such, the old screenmultiply config variable is now gone. Also,
aspect ratio correction is now on by default.
Add new aspect ratio correction functions for horizontal squashing (as a
complement to the existing vertical stretching).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1005
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Subversion-branch: /trunk/chocolate-doom
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stretching (fullscreen 320x240, 640x480, etc)!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 771
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