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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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i_sdlsound.c
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Author
2013-09-29
Add config file variable for controlling libsamplerate conversion scale
Simon Howard
2011-09-12
Fix bug in doubly-linked list implementation.
Simon Howard
2011-03-06
Merge from raven-branch.
Simon Howard
2011-03-06
Merge from trunk.
Simon Howard
2011-03-06
Discard very short sound effects and strip lead-in / lead-out samples
Simon Howard
2011-03-05
Add configuration parameter to limit the amount of memory used for
Simon Howard
2011-03-05
Behave correctly when we run out of memory.
Simon Howard
2011-02-28
Rework sound chunk allocation to use native malloc() instead of the zone
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-11-24
Add workaround to stop freezeups with old versions of SDL_mixer.
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-08-07
Change back filter frequency. Add debug code to dump resampled sound
Simon Howard
2010-08-07
Fix sound resampling low pass filter.
Simon Howard
2009-11-21
Auto-select SDL slice size based on sample rate.
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2009-09-06
Fixes for MSVC compile (thanks entryway).
Simon Howard
2009-07-12
Fix compile with libsamplerate.
Simon Howard
2009-05-17
Always use an SDL buffer size that is a power of two. Reduce buffer size
Simon Howard
2009-05-07
Calculate SDL buffer size automatically based on sample rate.
Simon Howard
2009-03-15
Fix clipped sounds when using libsamplerate (thanks David Flater)
Simon Howard
2008-12-01
Add missing header includes.
Simon Howard
2008-10-08
Switch configuration file code to common configuration file code, and
Simon Howard
2008-09-25
Move GetSfxLumpName to shut up warnings
Simon Howard
2008-09-25
Add option to low-level sound API to disable the DS prefix for sound
Simon Howard
2008-09-14
Allocate sound chunks and their buffers together, so that they are freed
Simon Howard
2008-09-14
Remove i_sdlsound.c dependency on doom/
Simon Howard
2008-09-11
Add missing i_sound.h include.
Simon Howard
2008-09-08
Split off some of the s_sound.c code into i_sound.c and reimplement the
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-05-02
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
Simon Howard
2008-04-19
Fix build problem when libsamplerate support is enabled.
Simon Howard
2008-04-19
Fix some more warnings.
Simon Howard
2008-04-15
Make use_libsamplerate be an integer value that controls conversion
Simon Howard
2008-03-13
Display a warning message if use_libsamplerate != 0, but libsamplerate
Simon Howard
2008-03-13
Apply SRC patch from David Flater.
Simon Howard
2008-02-28
Add fixes for MSVC warnings (thanks entryway).
Simon Howard
2008-02-23
Perform a low-pass filter of converted sounds to filter out
Simon Howard
2008-02-13
Don't try to precache sound effects that don't exist.
Simon Howard
2008-02-12
Add comment.
Simon Howard
2008-02-12
Use SRC_SINC_FASTEST for speed when using libsamplerate for conversions,
Simon Howard
2008-02-11
Add support for sample rate conversion using libsamplerate (thanks to
Simon Howard
2007-09-03
Fix crash when playing long sounds (like DSBOSSIT)
Simon Howard
2007-08-03
Fix 'pop' at the end of sound effects caused by an audio conversion bug.
Simon Howard
2007-06-21
Add arrlen() macro as a clearer way of doing sizeof(array) /
Simon Howard
2007-06-17
Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
Simon Howard