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path: root/src/i_sdlsound.c
AgeCommit message (Expand)Author
2008-09-14Allocate sound chunks and their buffers together, so that they are freedSimon Howard
2008-09-14Remove i_sdlsound.c dependency on doom/Simon Howard
2008-09-11Add missing i_sound.h include.Simon Howard
2008-09-08Split off some of the s_sound.c code into i_sound.c and reimplement theSimon Howard
2008-09-07Move dehacked code to doom/. Split dehacked string replacement code intoSimon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
2008-04-19Fix build problem when libsamplerate support is enabled.Simon Howard
2008-04-19Fix some more warnings.Simon Howard
2008-04-15Make use_libsamplerate be an integer value that controls conversionSimon Howard
2008-03-13Display a warning message if use_libsamplerate != 0, but libsamplerateSimon Howard
2008-03-13Apply SRC patch from David Flater.Simon Howard
2008-02-28Add fixes for MSVC warnings (thanks entryway).Simon Howard
2008-02-23Perform a low-pass filter of converted sounds to filter outSimon Howard
2008-02-13Don't try to precache sound effects that don't exist.Simon Howard
2008-02-12Add comment.Simon Howard
2008-02-12Use SRC_SINC_FASTEST for speed when using libsamplerate for conversions,Simon Howard
2008-02-11Add support for sample rate conversion using libsamplerate (thanks toSimon Howard
2007-09-03Fix crash when playing long sounds (like DSBOSSIT)Simon Howard
2007-08-03Fix 'pop' at the end of sound effects caused by an audio conversion bug.Simon Howard
2007-06-21Add arrlen() macro as a clearer way of doing sizeof(array) /Simon Howard
2007-06-17Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "soundSimon Howard