Age | Commit message (Collapse) | Author |
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does play sounds of any sample rate, but the sound effects in
Scientist 2 are corrupted. Add some tests to check that the sound
effect header is correct, and generic sound rate conversion code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 257
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
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The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
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Subversion-revision: 196
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are now marked as PU_CACHE; it is otherwise possible to run out of memory.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 87
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length of data when registering music.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 75
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Subversion-revision: 74
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by SDL. Remove handle tagging stuff.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 73
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calculations.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 53
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numbers. Add debug to detect when incorrect sound handles are used.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 48
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Fix overflow when playing large sound files
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 43
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 42
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Add SDL_mixer sound code
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 39
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