Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 805
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 750
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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default.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 649
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file and act the same as Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 606
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 603
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plays the deca.wad titlescreen music properly!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 568
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This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 566
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This actually seems to work in Vanilla, as long as the MID is less
than ~96k. This isn't perfect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 473
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volume levels (this is how the Vanilla code behaves).
Fixes sound behavior on level 8!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 429
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 426
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rather than crashing the game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 425
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 338
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 318
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 280
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 271
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does play sounds of any sample rate, but the sound effects in
Scientist 2 are corrupted. Add some tests to check that the sound
effect header is correct, and generic sound rate conversion code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 257
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
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The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 196
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 152
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 102
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 101
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are now marked as PU_CACHE; it is otherwise possible to run out of memory.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 87
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 80
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 79
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 77
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length of data when registering music.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 75
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 74
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by SDL. Remove handle tagging stuff.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 73
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calculations.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 53
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numbers. Add debug to detect when incorrect sound handles are used.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 48
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Fix overflow when playing large sound files
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 43
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 42
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Add SDL_mixer sound code
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 39
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 23
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 19
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 12
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
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