Age | Commit message (Collapse) | Author |
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2714
|
|
factor. This is an alternative to the approach taken in the version on
the trunk version, where all sounds are pre-converted at startup and
adjusted based on the maximum value.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2690
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2566
|
|
file.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2564
|
|
cached soundss.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2290
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1987
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1925
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1924
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1737
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1589
|
|
remove old code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1338
|
|
low-level sound code, as the Heretic s_sound.c code generates values
that are out of range.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1337
|
|
effects, for Heretic. Fix sound links.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1281
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1229
|
|
to be bound in a distributed fashion around the program. Remove
dependency of m_config.c on doom/.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1222
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1213
|
|
old low-level sound API as a thin wrapper around the module system.
Decouple the low-level code from the high-level code.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1212
|
|
driver" modules, one for PC speaker and one for digital output.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 913
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 911
|
|
(snd_samplerate)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 906
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 883
|
|
screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 882
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 877
|
|
to i_swap.h.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 857
|
|
the output mixer device's sample rate. Simplistic (naive) resampling in
cases where SDL's routines can't do a conversion. This needs a bit more
work to filter out the high frequency artifacts at 48khz output rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 856
|
|
* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 852
|
|
speaker code!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 844
|
|
marina.wad.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 834
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 827
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 821
|
|
native MIDI code in SDL_mixer.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 811
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 805
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 750
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
|
|
default.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 649
|
|
file and act the same as Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 606
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 603
|
|
plays the deca.wad titlescreen music properly!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 568
|
|
This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 566
|
|
This actually seems to work in Vanilla, as long as the MID is less
than ~96k. This isn't perfect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 473
|
|
volume levels (this is how the Vanilla code behaves).
Fixes sound behavior on level 8!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 429
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 426
|
|
rather than crashing the game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 425
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 338
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 318
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 280
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 271
|
|
does play sounds of any sample rate, but the sound effects in
Scientist 2 are corrupted. Add some tests to check that the sound
effect header is correct, and generic sound rate conversion code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 257
|
|
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
|