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2013-10-20Use OPL MIDI playback as the default music device.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2714
2013-09-29Add config file variable for controlling libsamplerate conversion scaleSimon Howard
factor. This is an alternative to the approach taken in the version on the trunk version, where all sounds are pre-converted at startup and adjusted based on the maximum value. Subversion-branch: /branches/v2-branch Subversion-revision: 2690
2013-03-03Add GUS pseudo-emulation.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2566
2013-03-03Add configuration file variable to specify path to a Timidity configSimon Howard
file. Subversion-branch: /branches/v2-branch Subversion-revision: 2564
2011-03-05Add configuration parameter to limit the amount of memory used forSimon Howard
cached soundss. Subversion-branch: /branches/strife-branch Subversion-revision: 2290
2010-08-31Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1987
2010-04-30Scale up music volume from configuration file value in Heretic/Hexen.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1925
2010-04-30Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1924
2009-11-21Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1737
2009-06-10Fix build with FEATURE_SOUND disabled.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1589
2008-10-08Switch configuration file code to common configuration file code, andSimon Howard
remove old code. Subversion-branch: /branches/raven-branch Subversion-revision: 1338
2008-10-05Perform bounds checking on separation and volume values passed to theSimon Howard
low-level sound code, as the Heretic s_sound.c code generates values that are out of range. Subversion-branch: /branches/raven-branch Subversion-revision: 1337
2008-09-25Add option to low-level sound API to disable the DS prefix for soundSimon Howard
effects, for Heretic. Fix sound links. Subversion-branch: /branches/raven-branch Subversion-revision: 1281
2008-09-14Remove i_sdlsound.c dependency on doom/Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1229
2008-09-11Refactor configuration file system to allow configuration file variablesSimon Howard
to be bound in a distributed fashion around the program. Remove dependency of m_config.c on doom/. Subversion-branch: /branches/raven-branch Subversion-revision: 1222
2008-09-08Move s_sound.[ch] to doom/Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1213
2008-09-08Split off some of the s_sound.c code into i_sound.c and reimplement theSimon Howard
old low-level sound API as a thin wrapper around the module system. Decouple the low-level code from the high-level code. Subversion-branch: /branches/raven-branch Subversion-revision: 1212
2007-06-17Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "soundSimon Howard
driver" modules, one for PC speaker and one for digital output. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 913
2007-06-16Clean up sound codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 911
2007-06-14Add configuration file variable to change the sound sample rateSimon Howard
(snd_samplerate) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 906
2007-05-20Fix crash when converting audio down to a lower sample rate.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 883
2007-05-20Stop music on sound shutdown so music isn't left playing at the ENDOOMSimon Howard
screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 882
2007-05-16Add FEATURE_SOUND.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 877
2007-03-15Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamedSimon Howard
to i_swap.h. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 857
2007-03-14Use SDL's built-in audio conversion routines to convert sound effects toSimon Howard
the output mixer device's sample rate. Simplistic (naive) resampling in cases where SDL's routines can't do a conversion. This needs a bit more work to filter out the high frequency artifacts at 48khz output rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 856
2007-03-10Lots of changes/additions:Russell Rice
* Add libpcsound codeblocks project * Use libraries that are built and project dependencies inside main chocolate-doom/setup project and remove source files. * libraries are now built in the "lib" top level directory * Fix some warnings Subversion-branch: /trunk/chocolate-doom Subversion-revision: 852
2007-03-07Use native endianness for sound output, rather than always LSB. Add PCSimon Howard
speaker code! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 844
2007-02-14Read sound length as a 32 bit field, not 16 bit. Fixes death sound inSimon Howard
marina.wad. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 834
2007-01-08More helpful SDL_mixer error messages.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 827
2007-01-06Choose the locations for temporary files more intelligently.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 821
2006-12-26On OSX, make MIDI music disabled by default. There are problems with theSimon Howard
native MIDI code in SDL_mixer. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 811
2006-12-24Javadoc-style self-documenting system for command line options.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 806
2006-12-24Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.phpSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 805
2006-11-14Support running as a screensaver under X!Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 750
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-09-21Set default sound devices to SNDDEVICE_SB, so that sfx and music are on by Simon Howard
default. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 649
2006-09-15Interpret the snd_sfxdevice and snd_musicdevice values in the configurationSimon Howard
file and act the same as Vanilla Doom. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 606
2006-09-09Fix the -nomusic parameter.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 603
2006-07-28Try to convert MUS even if the MUS header is not present. The new codeSimon Howard
plays the deca.wad titlescreen music properly! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 568
2006-07-22New mus -> mid conversion code thanks to Ben Ryves <benryves@benryves.com>Simon Howard
This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02 Subversion-branch: /trunk/chocolate-doom Subversion-revision: 566
2006-05-03Allow .mid files in PWADs (via including a MID inside a music lump).Simon Howard
This actually seems to work in Vanilla, as long as the MID is less than ~96k. This isn't perfect. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 473
2006-03-23Separate variables for config file volume levels and sound API internalSimon Howard
volume levels (this is how the Vanilla code behaves). Fixes sound behavior on level 8! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 429
2006-03-18Fix music startup/shutdownSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 426
2006-03-18Catch failures to initialise SDL_mixer properly, and fail gracefullySimon Howard
rather than crashing the game. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 425
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 338
2006-01-22Dehacked string replacements for sound and music lump namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 318
2006-01-10Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 280
2006-01-08Add S_MusicPlaying function to query if music is still playing.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 271
2006-01-07Fix the behavior when expanding sound effects (again). Doom actuallySimon Howard
does play sounds of any sample rate, but the sound effects in Scientist 2 are corrupted. Add some tests to check that the sound effect header is correct, and generic sound rate conversion code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 257
2005-10-23Reproduce the behavior when playing a sound at a sample rate whichSimon Howard
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 221