Age | Commit message (Expand) | Author |
2013-10-15 | Rip out special casing on Windows that defaults to the SDL directx | Simon Howard |
2013-10-12 | Tweak mouse grab behavior: don't arbitrarily warp the mouse at game | Simon Howard |
2013-10-08 | Set window title and icon on ENDOOM window to match main game window. | Simon Howard |
2013-09-20 | Place the mouse cursor in a less distracting location when releasing | Simon Howard |
2013-09-04 | Extend "emulation" of menu pause key behavior to caps/num/scroll lock | Simon Howard |
2013-08-11 | Remove Windows CE support. | Simon Howard |
2012-12-24 | Merge from trunk. | Simon Howard |
2012-12-23 | Fix compiler warnings caused by unused variables. | Simon Howard |
2012-12-14 | Merge from trunk. | Simon Howard |
2012-12-14 | Rename function, as ShowCursor is a Windows function and this conflicts | Simon Howard |
2012-10-28 | Merge from trunk. | Simon Howard |
2012-02-02 | Only use the SDL mouse lag workaround on Windows - not all systems allow | Simon Howard |
2011-10-23 | Remove hack that forces the window to always be centered within the | Simon Howard |
2011-10-22 | Merge from trunk. | Simon Howard |
2011-10-17 | Always show the Strife intro splash screen in windowed mode, and finish | Simon Howard |
2011-10-16 | Zero out bottom two bits of palette data, to more accurately emulate the | Simon Howard |
2011-09-24 | Rework mouse speed box drawing code and move to common code, so that it | Simon Howard |
2011-09-11 | Merge from raven-branch. | Simon Howard |
2011-06-13 | Merge from trunk. | Simon Howard |
2011-04-17 | Fix libtextscreen window hotkeys to work when shift is held down / | Simon Howard |
2011-02-12 | Merge from raven-branch. FEATURE_MULTIPLAYER has been disabled | Simon Howard |
2011-02-12 | Merge from trunk. | Simon Howard |
2011-01-02 | Turn off dynamic window resizing feature on OS X, as it adds an ugly | Simon Howard |
2010-12-18 | Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but | Simon Howard |
2010-12-14 | Add missing windows.h #include for Windows build (thanks Blondie and | Simon Howard |
2010-12-11 | Bind new screen_bpp variable to configuration file. | Simon Howard |
2010-12-10 | Fix memory leak when dynamically resizing window in true color video | Simon Howard |
2010-12-10 | Fix crash introduced by merge. | Simon Howard |
2010-12-10 | Merge from trunk. This is slightly out of date as I did the merge | Simon Howard |
2010-11-29 | Auto-adjust the screen color depth if the configured color depth is not | Simon Howard |
2010-11-26 | In non-palettized boxed screen modes, don't update the border areas of | Simon Howard |
2010-11-26 | Turn double buffering on for non-palettized screen modes, as this may be | Simon Howard |
2010-11-24 | Add configuration file parameter and command line option to specify the | Simon Howard |
2010-11-21 | Add -8in32 command line parameter to make the game run in 32-bit color | Simon Howard |
2010-09-19 | + SetVideoMode - center window on desktop when not in fullscreen mode | Samuel Villareal |
2010-08-31 | Merge from trunk. | Simon Howard |
2010-08-20 | Remove debug printf(). | Simon Howard |
2010-08-20 | Extend mouse code to support up to 8 buttons (allows mouse wheel to be | Simon Howard |
2010-08-03 | When in windowed mode, allow the screen size to be dynamically resized | Simon Howard |
2010-05-14 | Don't grab the mouse when the demo sequence advances. | Simon Howard |
2010-02-05 | Merge from trunk. | Simon Howard |
2010-01-17 | Restore the original cursor when shutting down video code, this should | Simon Howard |
2009-11-21 | Merge from trunk. | Simon Howard |
2009-10-26 | Initial hacks for compiling under SDL 1.3. | Simon Howard |
2009-10-01 | Oops. | Simon Howard |
2009-09-30 | Change British English spellings to American English, for consistency. | Simon Howard |
2009-07-20 | Save and display the loading disk icon as a fixed 16x16 square, from an | Simon Howard |
2009-07-09 | Merge from trunk. | Simon Howard |
2009-06-13 | Don't post zero key events. | Simon Howard |
2009-06-13 | Merge from trunk. | Simon Howard |