Age | Commit message (Expand) | Author |
2010-12-10 | Fix crash introduced by merge. | Simon Howard |
2010-12-10 | Merge from trunk. This is slightly out of date as I did the merge | Simon Howard |
2010-11-29 | Auto-adjust the screen color depth if the configured color depth is not | Simon Howard |
2010-11-26 | In non-palettized boxed screen modes, don't update the border areas of | Simon Howard |
2010-11-26 | Turn double buffering on for non-palettized screen modes, as this may be | Simon Howard |
2010-11-24 | Add configuration file parameter and command line option to specify the | Simon Howard |
2010-11-21 | Add -8in32 command line parameter to make the game run in 32-bit color | Simon Howard |
2010-08-31 | Merge from trunk. | Simon Howard |
2010-08-20 | Remove debug printf(). | Simon Howard |
2010-08-20 | Extend mouse code to support up to 8 buttons (allows mouse wheel to be | Simon Howard |
2010-08-03 | When in windowed mode, allow the screen size to be dynamically resized | Simon Howard |
2010-05-14 | Don't grab the mouse when the demo sequence advances. | Simon Howard |
2010-02-05 | Merge from trunk. | Simon Howard |
2010-01-17 | Restore the original cursor when shutting down video code, this should | Simon Howard |
2009-11-21 | Merge from trunk. | Simon Howard |
2009-10-26 | Initial hacks for compiling under SDL 1.3. | Simon Howard |
2009-10-01 | Oops. | Simon Howard |
2009-09-30 | Change British English spellings to American English, for consistency. | Simon Howard |
2009-07-20 | Save and display the loading disk icon as a fixed 16x16 square, from an | Simon Howard |
2009-07-09 | Merge from trunk. | Simon Howard |
2009-06-13 | Don't post zero key events. | Simon Howard |
2009-06-13 | Merge from trunk. | Simon Howard |
2009-06-12 | Always grab input on Windows CE. | Simon Howard |
2009-06-12 | Merge from trunk. | Simon Howard |
2009-06-11 | Grab the input in setup when reading a new key binding, so that Windows | Simon Howard |
2009-06-09 | Merge from trunk. | Simon Howard |
2009-06-07 | Make auto-adjust code switch to windowed mode if no fullscreen modes are | Simon Howard |
2009-06-07 | Don't try to use the SDL DirectX driver under Windows CE. | Simon Howard |
2009-05-04 | Fix window close button to bring up F10 quit message. | Simon Howard |
2008-12-20 | Merge from trunk. | Simon Howard |
2008-12-10 | Fix window icon/title under Windows XP Luna theme. | Simon Howard |
2008-12-01 | Add missing header includes. | Simon Howard |
2008-12-01 | Don't try to read SDL events until initialised. | Simon Howard |
2008-10-31 | Move gamma correction table to tables.c. | Simon Howard |
2008-10-10 | Move shiftxform table to i_video.c; make 'data2' for key events | Simon Howard |
2008-10-04 | Draw loading disk into a temporary buffer rather than the screen, to fix | Simon Howard |
2008-09-28 | Move novert support into common i_video.c code. | Simon Howard |
2008-09-24 | Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is | Simon Howard |
2008-09-20 | Remove definitions from heretic/doomdef.h and use common headers. Merge | Simon Howard |
2008-09-20 | Replace all use of screens[0] by I_VideoBuffer. | Simon Howard |
2008-09-20 | Remove screen parameter from V_DrawPatch functions; update code to use | Simon Howard |
2008-09-20 | Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow | Simon Howard |
2008-09-20 | Add I_VideoBuffer variable for pointer to screen buffer used by | Simon Howard |
2008-09-11 | Refactor configuration file system to allow configuration file variables | Simon Howard |
2008-09-08 | Remove i_system.c dependency on doom/ code and add a generic I_AtExit() | Simon Howard |
2008-09-07 | Move m_bbox.[ch] back to common (needed by v_video.c). Remove some | Simon Howard |
2008-09-07 | Move dehacked code to doom/. Split dehacked string replacement code into | Simon Howard |
2008-09-06 | Remove dependencies of i_video.c on doom/ code. | Simon Howard |
2008-09-06 | Remove includes of doomdef.h where possible, move generic parts into top | Simon Howard |
2008-05-02 | Fix up some more code calling Z_Free instead of W_ReleaseLumpNum. | Simon Howard |