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2012-12-24Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2553
2012-12-23Fix compiler warnings caused by unused variables.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2552
2012-12-14Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2546
2012-12-14Rename function, as ShowCursor is a Windows function and this conflictsSimon Howard
with it (thanks exp(x)). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2545
2012-10-28Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2537
2012-02-02Only use the SDL mouse lag workaround on Windows - not all systems allowSimon Howard
the cursor to be changed. This fixes Chocolate Doom on AmigaOS (thanks Timo Sievänen). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2483
2011-10-23Remove hack that forces the window to always be centered within theSimon Howard
screen. Add a configuration file variable to control where the game window should appear. Subversion-branch: /branches/v2-branch Subversion-revision: 2467
2011-10-22Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2458
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
the splash screen before network startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2435
2011-10-16Zero out bottom two bits of palette data, to more accurately emulate theSimon Howard
PC hardware that only supports 6 bits per channel (thanks GhostlyDeath). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2433
2011-09-24Rework mouse speed box drawing code and move to common code, so that itSimon Howard
can be added to other games. Subversion-branch: /branches/v2-branch Subversion-revision: 2395
2011-09-11Merge from raven-branch.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2367
2011-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2347
2011-04-17Fix libtextscreen window hotkeys to work when shift is held down /Simon Howard
capslock turned on. Fix a similar problem in-game when typing cheat codes or using menu hotkeys (thanks Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2327
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
temporarily until the netgame changes on raven-branch are finished. Subversion-branch: /branches/strife-branch Subversion-revision: 2259
2011-02-12Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2258
2011-01-02Turn off dynamic window resizing feature on OS X, as it adds an uglySimon Howard
resize handle to the corner of the window that overlaps the view of the game. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2231
2010-12-18Add a M_CheckParmWithArgs function, that behaves like M_CheckParm butSimon Howard
also checks that extra options were provided on the command line (thanks Sander van Dijk). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2223
2010-12-14Add missing windows.h #include for Windows build (thanks Blondie andSimon Howard
exp(x)). Subversion-branch: /branches/raven-branch Subversion-revision: 2222
2010-12-11Bind new screen_bpp variable to configuration file.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2217
2010-12-10Fix memory leak when dynamically resizing window in true color videoSimon Howard
modes. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2215
2010-12-10Fix crash introduced by merge.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2213
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
several days ago. Subversion-branch: /branches/raven-branch Subversion-revision: 2212
2010-11-29Auto-adjust the screen color depth if the configured color depth is notSimon Howard
supported by the hardware. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2174
2010-11-26In non-palettized boxed screen modes, don't update the border areas ofSimon Howard
the screen. This is more CPU and memory efficient, and also fixes the "flashing border" bug when palette flashes occur. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2170
2010-11-26Turn double buffering on for non-palettized screen modes, as this may beSimon Howard
the cause of screen tearing reports. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2169
2010-11-24Add configuration file parameter and command line option to specify theSimon Howard
screen pixel depth. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2166
2010-11-21Add -8in32 command line parameter to make the game run in 32-bit colorSimon Howard
mode, scaling up into an intermediate 8-bit buffer first. This should help with the palette problems experienced by Windows Vista/7 users. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2164
2010-09-19+ SetVideoMode - center window on desktop when not in fullscreen modeSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2117
2010-08-31Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1987
2010-08-20Remove debug printf().Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1960
2010-08-20Extend mouse code to support up to 8 buttons (allows mouse wheel to beSimon Howard
used). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1958
2010-08-03When in windowed mode, allow the screen size to be dynamically resizedSimon Howard
by dragging the window borders. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1949
2010-05-14Don't grab the mouse when the demo sequence advances.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1935
2010-02-05Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1845
2010-01-17Restore the original cursor when shutting down video code, this shouldSimon Howard
hopefully fix the problem with the mouse cursor disappearing when exiting on Win9x (thanks Janizdreg). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1819
2009-11-21Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1737
2009-10-26Initial hacks for compiling under SDL 1.3.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1726
2009-10-01Oops.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1703
2009-09-30Change British English spellings to American English, for consistency.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1699
2009-07-20Save and display the loading disk icon as a fixed 16x16 square, from anSimon Howard
image drawn at the bottom right corner of the screen. This seems to be the same as how Vanilla behaves, and fixes chook3.wad, that uses an STDISK replacement with an offset that pushes the image to the left. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1629
2009-07-09Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1610
2009-06-13Don't post zero key events.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1602
2009-06-13Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1601
2009-06-12Always grab input on Windows CE.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1597
2009-06-12Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1596
2009-06-11Grab the input in setup when reading a new key binding, so that WindowsSimon Howard
CE buttons are read properly. Map buttons to PC function keys. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1594
2009-06-09Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1579
2009-06-07Make auto-adjust code switch to windowed mode if no fullscreen modes areSimon Howard
available. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1571
2009-06-07Don't try to use the SDL DirectX driver under Windows CE.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1568