Age | Commit message (Expand) | Author |
2015-04-11 | Clear mouse events caused by mouse warp. | Simon Howard |
2015-04-10 | Strip out SDL_VERSION_ATLEAST #ifdef conditionals. | Simon Howard |
2015-02-20 | Refactor config file API. | Simon Howard |
2014-10-25 | Remove 1280x1000 scaling. | Simon Howard |
2014-10-19 | i_video: fix an if condition in my previous commit | Mike Swanson |
2014-10-19 | allow -geometry to specify fullscreen or windowed modes, like PrBoom | Mike Swanson |
2014-05-05 | Clean up file headers. | Simon Howard |
2014-04-12 | video: Change default for screen_bpp to 0. | Simon Howard |
2014-04-01 | Replace all snprintf() calls with M_snprintf(). | Simon Howard |
2014-03-30 | Eliminate some uses of sprintf() from common code. | Simon Howard |
2014-03-28 | video: Fix calculation of -devparm ticker. | Simon Howard |
2014-03-27 | video: Fix crash when running fullscreen with -2. | Simon Howard |
2014-03-27 | Define a keyboard scan code for PrintScreen. | Simon Howard |
2014-03-17 | Allow for PNG screenshots. | Fabian Greffrath |
2014-03-16 | video: Center mouse when grabbing cursor. | Simon Howard |
2013-11-17 | Initialize data2 to zero for ev_keyup events, rather than just letting | Simon Howard |
2013-11-06 | Clear relative mouse state after moving mouse cursor to corner to | Simon Howard |
2013-10-26 | Default to windowed mode in OS X, as there is an SDL bug that can cause | Simon Howard |
2013-10-15 | Rip out special casing on Windows that defaults to the SDL directx | Simon Howard |
2013-10-12 | Tweak mouse grab behavior: don't arbitrarily warp the mouse at game | Simon Howard |
2013-10-08 | Set window title and icon on ENDOOM window to match main game window. | Simon Howard |
2013-09-20 | Place the mouse cursor in a less distracting location when releasing | Simon Howard |
2013-09-04 | Extend "emulation" of menu pause key behavior to caps/num/scroll lock | Simon Howard |
2013-08-11 | Remove Windows CE support. | Simon Howard |
2012-12-24 | Merge from trunk. | Simon Howard |
2012-12-23 | Fix compiler warnings caused by unused variables. | Simon Howard |
2012-12-14 | Merge from trunk. | Simon Howard |
2012-12-14 | Rename function, as ShowCursor is a Windows function and this conflicts | Simon Howard |
2012-10-28 | Merge from trunk. | Simon Howard |
2012-02-02 | Only use the SDL mouse lag workaround on Windows - not all systems allow | Simon Howard |
2011-10-23 | Remove hack that forces the window to always be centered within the | Simon Howard |
2011-10-22 | Merge from trunk. | Simon Howard |
2011-10-17 | Always show the Strife intro splash screen in windowed mode, and finish | Simon Howard |
2011-10-16 | Zero out bottom two bits of palette data, to more accurately emulate the | Simon Howard |
2011-09-24 | Rework mouse speed box drawing code and move to common code, so that it | Simon Howard |
2011-09-11 | Merge from raven-branch. | Simon Howard |
2011-06-13 | Merge from trunk. | Simon Howard |
2011-04-17 | Fix libtextscreen window hotkeys to work when shift is held down / | Simon Howard |
2011-02-12 | Merge from raven-branch. FEATURE_MULTIPLAYER has been disabled | Simon Howard |
2011-02-12 | Merge from trunk. | Simon Howard |
2011-01-02 | Turn off dynamic window resizing feature on OS X, as it adds an ugly | Simon Howard |
2010-12-18 | Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but | Simon Howard |
2010-12-14 | Add missing windows.h #include for Windows build (thanks Blondie and | Simon Howard |
2010-12-11 | Bind new screen_bpp variable to configuration file. | Simon Howard |
2010-12-10 | Fix memory leak when dynamically resizing window in true color video | Simon Howard |
2010-12-10 | Fix crash introduced by merge. | Simon Howard |
2010-12-10 | Merge from trunk. This is slightly out of date as I did the merge | Simon Howard |
2010-11-29 | Auto-adjust the screen color depth if the configured color depth is not | Simon Howard |
2010-11-26 | In non-palettized boxed screen modes, don't update the border areas of | Simon Howard |
2010-11-26 | Turn double buffering on for non-palettized screen modes, as this may be | Simon Howard |