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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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i_video.c
Age
Commit message (
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Author
2010-11-24
Add configuration file parameter and command line option to specify the
Simon Howard
2010-11-21
Add -8in32 command line parameter to make the game run in 32-bit color
Simon Howard
2010-09-19
+ SetVideoMode - center window on desktop when not in fullscreen mode
Samuel Villareal
2010-08-31
Merge from trunk.
Simon Howard
2010-08-20
Remove debug printf().
Simon Howard
2010-08-20
Extend mouse code to support up to 8 buttons (allows mouse wheel to be
Simon Howard
2010-08-03
When in windowed mode, allow the screen size to be dynamically resized
Simon Howard
2010-05-14
Don't grab the mouse when the demo sequence advances.
Simon Howard
2010-02-05
Merge from trunk.
Simon Howard
2010-01-17
Restore the original cursor when shutting down video code, this should
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-10-26
Initial hacks for compiling under SDL 1.3.
Simon Howard
2009-10-01
Oops.
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2009-07-20
Save and display the loading disk icon as a fixed 16x16 square, from an
Simon Howard
2009-07-09
Merge from trunk.
Simon Howard
2009-06-13
Don't post zero key events.
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-12
Always grab input on Windows CE.
Simon Howard
2009-06-12
Merge from trunk.
Simon Howard
2009-06-11
Grab the input in setup when reading a new key binding, so that Windows
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-06-07
Make auto-adjust code switch to windowed mode if no fullscreen modes are
Simon Howard
2009-06-07
Don't try to use the SDL DirectX driver under Windows CE.
Simon Howard
2009-05-04
Fix window close button to bring up F10 quit message.
Simon Howard
2008-12-20
Merge from trunk.
Simon Howard
2008-12-10
Fix window icon/title under Windows XP Luna theme.
Simon Howard
2008-12-01
Add missing header includes.
Simon Howard
2008-12-01
Don't try to read SDL events until initialised.
Simon Howard
2008-10-31
Move gamma correction table to tables.c.
Simon Howard
2008-10-10
Move shiftxform table to i_video.c; make 'data2' for key events
Simon Howard
2008-10-04
Draw loading disk into a temporary buffer rather than the screen, to fix
Simon Howard
2008-09-28
Move novert support into common i_video.c code.
Simon Howard
2008-09-24
Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is
Simon Howard
2008-09-20
Remove definitions from heretic/doomdef.h and use common headers. Merge
Simon Howard
2008-09-20
Replace all use of screens[0] by I_VideoBuffer.
Simon Howard
2008-09-20
Remove screen parameter from V_DrawPatch functions; update code to use
Simon Howard
2008-09-20
Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow
Simon Howard
2008-09-20
Add I_VideoBuffer variable for pointer to screen buffer used by
Simon Howard
2008-09-11
Refactor configuration file system to allow configuration file variables
Simon Howard
2008-09-08
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()
Simon Howard
2008-09-07
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-06
Remove dependencies of i_video.c on doom/ code.
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-05-02
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
Simon Howard
2008-04-25
Generate transparency mask for the application icon from black parts of
Simon Howard
2008-02-28
Add fixes for MSVC warnings (thanks entryway).
Simon Howard
2008-02-24
Fix leftover "junk" displayed on the screen on the initial melt when
Simon Howard
2008-02-12
Set the default startup_delay to 1s.
Simon Howard
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