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path: root/src/i_videohr.c
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2014-04-12hexen: Create HR (startup) screen at native bpp.Simon Howard
Always call SDL_SetVideoMode() with bpp=0 to use the native pixel depth of the display. This avoids problems with some systems that don't properly support 8-bit screen modes any more. Draw into an intermediate buffer and let SDL take care of the pixel depth conversion for us.
2014-03-27hexen: Allow abort on startup by pressing escape.Simon Howard
Vanilla Hexen allows the game startup to be aborted by pressing the escape key. This can also be used to abort netgame startup. Add back this functionality by polling the SDL event loop; this feature only works if the graphical startup is enabled, but that's good enough.
2008-12-20Fix Hexen startup code to set window title before setting video modeSimon Howard
(for Windows XP Luna) Subversion-branch: /branches/raven-branch Subversion-revision: 1424
2008-12-08Flip the screen buffers after changing palette when doing the HexenSimon Howard
fade-in. Subversion-branch: /branches/raven-branch Subversion-revision: 1410
2008-12-02Use the hardware palette for textscreen and Hexen graphical startup.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1403
2008-12-01Add missing header includes.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1398
2008-11-09Recreate Hexen graphical startup in SDL.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1380