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2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
Doom exe. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1157
2008-07-25Initial chex.exe emulation.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1155
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1149
2008-01-24Make lookup tables const where possible.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1015
2007-03-16Add config file option to enable/disable native keyboard bindings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 860
2007-03-15Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamedSimon Howard
to i_swap.h. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 857
2007-03-09Partially revert the last change. I'm going with a mixed approach forSimon Howard
handling key mappings. Chocolate Doom will use the original (broken) Doom behavior, in that keys will be unmapped. A German user will have to type "IDMZPOS", for example. However, when actually entering text, for savegame names and multiplayer chat, the mapped character will be used. The reasoning here is that Vanilla users will be used to pressing the wrong keys, but it can never be desirable to use the wrong mappings when typing in text. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 848
2007-03-09Pay closer attention to keyboard mappings. In the menu code, distinguishSimon Howard
between keys pressed and characters typed, so that, for example, when the menu prompts "press 'y' to continue", it responds to the _character_ y being typed, not the key that is 'y' on an american keyboard being pressed. Do the same when reading cheats. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 847
2007-02-15Really fix the menu corruption bug.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 837
2007-02-14Expand buffer length to fix bug on Windows with cycling character on theSimon Howard
quicksave screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 835
2006-10-25Allow F10 to exit in testcontrols mode.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 740
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-10-11Shut up compiler warnings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 694
2006-09-25Don't allow function keys to be used in testcontrols mode.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 665
2006-09-25Add "test controls" mode - for setup.exe in the future. Start straightSimon Howard
into the game with no melt effect and display a box showing mouse speed to allow the threshold to be set easily. When escape is pressed, quit straight away. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 662
2006-09-22Add DEH_String() conversions on more strings that are not being converted.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 653
2006-09-21Fix a lot of warnings (for fussy compilers) and one always-true checkRussell Rice
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 641
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
and build chocolate-server, a standalone dedicated server. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 455
2006-03-23Separate variables for config file volume levels and sound API internalSimon Howard
volume levels (this is how the Vanilla code behaves). Fixes sound behavior on level 8! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 429
2006-01-22Allow changing of all menu graphic lumps via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 328
2006-01-22Dehacked string replacements for menu graphic lump namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 322
2006-01-21Remove SAVESTRINGSIZE (now defined in p_saveg.h)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 311
2005-10-29Fix help screen orderings and skull positions to make Chocolate DoomSimon Howard
behave exactly like the original executables. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 225
2005-10-16Fix the '-cdrom' command-line option.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 204
2005-10-16Global "configdir" variable with directory to store config files in.Simon Howard
Create a function to find the filename for a savegame slot. Store savegames in the config dir. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 202
2005-10-03Dehacked text substitutionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 160
2005-09-17Set the default values for variables in their initialisers. Remove theSimon Howard
"defaultvalue" parameter and associated code from the configuration file parsing code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 110
2005-09-07Remove non-ANSI C headers. Use standard C file I/O functions.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 84
2005-09-04Display the correct quit messages according to which game is being played.Simon Howard
Remove "language" variable (do this through gettext, if ever) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 66
2005-08-06Fix low resolution modeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 45
2005-07-23Fix quit prompt not displayed properlySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 17
2005-07-23Update copyright to GNU GPLSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 8
2005-07-23Initial revisionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 4