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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2237
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2176
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function that checks the format string is a valid replacement. Also add
DEH_fprintf and DEH_snprintf functions to use throughout the code to do
similar checking.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1927
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1547
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1544
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1542
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Doom exe.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1157
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1155
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1149
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1015
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 860
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to i_swap.h.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 857
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handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have to
type "IDMZPOS", for example. However, when actually entering text, for
savegame names and multiplayer chat, the mapped character will be used.
The reasoning here is that Vanilla users will be used to pressing the
wrong keys, but it can never be desirable to use the wrong mappings when
typing in text.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 848
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between keys pressed and characters typed, so that, for example, when
the menu prompts "press 'y' to continue", it responds to the _character_
y being typed, not the key that is 'y' on an american keyboard being
pressed. Do the same when reading cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 847
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 837
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quicksave screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 835
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 740
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 665
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 653
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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volume levels (this is how the Vanilla code behaves).
Fixes sound behavior on level 8!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 429
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 328
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 322
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 311
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behave exactly like the original executables.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 225
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 204
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Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 202
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 160
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"defaultvalue" parameter and associated code from the configuration
file parsing code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 110
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 84
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Remove "language" variable (do this through gettext, if ever)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 66
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 45
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 17
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
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