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The Doom II MAP14/MAP20 music has a hanging note at the end of the
track that is never turned off. If this is not reset when the track
loops, there is a continuous (and annoying) drone sound throughout
the next iteration of the song. Some information is here:
http://www.doomworld.com/vb/source-ports/66802-the-d-ddtblu-disease/
This changes the mus2mid code to generate an "all notes off"
controller event at the start of the MIDI track. This is specifically
done at the start and not the end of the track because otherwise the
looping of tracks like D_RUNNING is affected.
Thanks to a whole host of people for help on this: @plumsinus for
reporting the bug, @bradharding for devising a fix as part of Doom
Retro, and Quasar for feedback and his own fix to the Eternity Engine.
This fixes #412.
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2551
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1845
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1833
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lowest-numbered MIDI channels are used before higher-numbered ones.
Fixes ear-piercing whistle sound in the MAP05 music when playing with
timidity and EAWPATS (thanks entryway / HackNeyed).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1831
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1830
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1012
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fixes architectures where structure fields are aligned differently to
optimise reads, causing the game to crash.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 960
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not reset the next time we convert a mid
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 958
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to i_swap.h.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 857
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 753
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 752
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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plays the deca.wad titlescreen music properly!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 568
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This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 566
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