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path: root/src/mus2mid.c
AgeCommit message (Collapse)Author
2007-08-31Use gcc packed attribute for all structures read/written to disk. ThisSimon Howard
fixes architectures where structure fields are aligned differently to optimise reads, causing the game to crash. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 960
2007-08-24Initialise tracksize variable before mus2mid conversion, otherwise it isSimon Howard
not reset the next time we convert a mid Subversion-branch: /trunk/chocolate-doom Subversion-revision: 958
2007-03-15Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamedSimon Howard
to i_swap.h. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 857
2006-11-15Use booleans in place of ints where possible.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 753
2006-11-15Fix endianness problem in mus2mid code (thanks denis)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 752
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-07-28Try to convert MUS even if the MUS header is not present. The new codeSimon Howard
plays the deca.wad titlescreen music properly! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 568
2006-07-22New mus -> mid conversion code thanks to Ben Ryves <benryves@benryves.com>Simon Howard
This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02 Subversion-branch: /trunk/chocolate-doom Subversion-revision: 566