Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2551
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1845
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1833
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lowest-numbered MIDI channels are used before higher-numbered ones.
Fixes ear-piercing whistle sound in the MAP05 music when playing with
timidity and EAWPATS (thanks entryway / HackNeyed).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1831
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1830
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1012
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fixes architectures where structure fields are aligned differently to
optimise reads, causing the game to crash.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 960
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not reset the next time we convert a mid
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 958
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to i_swap.h.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 857
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 753
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 752
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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plays the deca.wad titlescreen music properly!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 568
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This plays back a lot of music closer to Vanilla Doom - eg. tnt.wad map02
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 566
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