Age | Commit message (Collapse) | Author |
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1931
|
|
replacements.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1928
|
|
Subversion-branch: /branches/raven-branch
Subversion-revision: 1737
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1699
|
|
chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
|
|
to be bound in a distributed fashion around the program. Remove
dependency of m_config.c on doom/.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1222
|
|
common code and remove dependencies on deh_main.h.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1210
|
|
level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1095
|
|
netgames (thanks GhostlyDeath).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1014
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 933
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 925
|
|
net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile to
split out files into sections based on features.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 875
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 874
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
|
|
server-side broadcast messages. This avoids the possibility of malicious
servers that might not send the message.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 755
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 722
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
|
|
players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
|
|
on the waiting screen if the checksums differ from the other players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 689
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 688
|
|
for each other to send data.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 685
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
|
|
Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
|
|
to the console as well.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 557
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 462
|
|
in SYN packets to allow the fields that follow to be changed later on
if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 461
|
|
and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 440
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 413
|
|
from the server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 411
|
|
a low-res demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 410
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 401
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 398
|
|
players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 389
|
|
and display a message.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 383
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 382
|
|
8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 377
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 375
|
|
received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 371
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 370
|
|
the server time.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 323
|