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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_client.c
Age
Commit message (
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Author
2008-09-11
Refactor configuration file system to allow configuration file variables
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-02-28
Add fixes for MSVC warnings (thanks entryway).
Simon Howard
2008-01-24
Fix fast / respawning monsters parameter not exchanged when starting
Simon Howard
2007-07-07
Make drones quit when disconnected from the server.
Simon Howard
2007-06-22
Replace 35 with TICRATE where appropriate.
Simon Howard
2007-05-16
Rejig net_cl_new_sync and drone to be in d_net.c instead of
Simon Howard
2007-05-09
Fix ticdup.
Simon Howard
2006-12-24
Javadoc-style self-documenting system for command line options.
Simon Howard
2006-11-16
Display lowres turning warning message client-side, not through
Simon Howard
2006-10-23
Add missing header.
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-14
Display drone indicator on the netgame waiting screen if drones are connected.
Simon Howard
2006-10-14
Display a different message from the normal WAD directory warning if
Simon Howard
2006-10-11
Shut up compiler warnings.
Simon Howard
2006-10-06
Send deh/wad md5sums to players at the waiting screen. Display a warning
Simon Howard
2006-10-06
Send deh/wad checksums to the server when connecting.
Simon Howard
2006-10-05
Prevent against deadlock where client and server are both stuck waiting
Simon Howard
2006-09-29
Working drone clients!
Simon Howard
2006-09-21
Fix a lot of warnings (for fussy compilers) and one always-true check
Russell Rice
2006-09-01
Sync the -loadgame parameter across all clients connected to a server.
Simon Howard
2006-06-03
Stop sending data to the server when a connection drops. Print a message
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-14
Add ability to play using the Vanilla player sync code
Simon Howard
2006-04-06
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
Simon Howard
2006-04-06
Sanity check data received by the server. Send version string earlier
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-07
Indicate when a message has been received from the server.
Simon Howard
2006-03-07
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-01
Send the nomonsters flag on netgame start.
Simon Howard
2006-02-27
Fix problem starting games with four players
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-24
Fix -extratics
Simon Howard
2006-02-23
Detect when clients are disconnected from the server, recover cleanly
Simon Howard
2006-02-23
Set ticdup from the command line with the -dup parameter.
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Fix bugs in resend code for server->client data
Simon Howard
2006-02-22
Packet resends for server->client gamedata
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-02-17
Full working resends for client->server comms
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-01-22
Periodically request the time from clients to estimate their offset to
Simon Howard
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-13
Fix game start packet parsing logic.
Simon Howard
2006-01-13
Only accept sane player values when starting a new game.
Simon Howard
2006-01-12
Only start new games when in the waiting-for-start state.
Simon Howard
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