Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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Subversion-branch: /trunk/chocolate-doom
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in SYN packets to allow the fields that follow to be changed later on
if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 461
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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Subversion-branch: /trunk/chocolate-doom
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from the server.
Subversion-branch: /trunk/chocolate-doom
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a low-res demo.
Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 398
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players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 389
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and display a message.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 383
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Subversion-branch: /trunk/chocolate-doom
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8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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received from the server.
Strip down d_net.[ch] to work through the new networking code. Remove
game sync code.
Remove i_net.[ch] as it is no longer needed.
Working networking!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 374
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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the server time.
Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 286
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 285
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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which client we are.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 278
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a "player_name" setting to chocolate-doom.cfg. Transmit the name
to the server and use the names players send in the waiting data list.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 277
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and client code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 263
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on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
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loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
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Subversion-branch: /trunk/chocolate-doom
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Code to disconnect clients from the server side.
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Subversion-branch: /trunk/chocolate-doom
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
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Subversion-revision: 235
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Makefile.am.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 232
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