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path: root/src/net_client.c
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2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 440
2006-03-07Indicate when a message has been received from the server.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 413
2006-03-07Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messagesSimon Howard
from the server. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 411
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard
a low-res demo. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 410
2006-03-01Send the nomonsters flag on netgame start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 401
2006-02-27Fix problem starting games with four playersSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 398
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
players. Allow the menu ticker to run even if the main game ticker doesn't run. Remove time request/response code (now using game latency). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 394
2006-02-24Fix -extraticsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 389
2006-02-23Detect when clients are disconnected from the server, recover cleanlySimon Howard
and display a message. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 383
2006-02-23Set ticdup from the command line with the -dup parameter.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 382
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 378
2006-02-23Fix bugs in resend code for server->client dataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 377
2006-02-22Packet resends for server->client gamedataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 375
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 374
2006-02-17Full working resends for client->server commsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 371
2006-02-17Request resends for missed packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 370
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
the server time. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 323
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 312
2006-01-14Include the game version in the settings structure.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 295
2006-01-13Fix game start packet parsing logic.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 290
2006-01-13Only accept sane player values when starting a new game.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 286
2006-01-12Only start new games when in the waiting-for-start state.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 285
2006-01-12Game start packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 284
2006-01-10Reliable packet transport mechanismSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 279
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
which client we are. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 278
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
a "player_name" setting to chocolate-doom.cfg. Transmit the name to the server and use the names players send in the waiting data list. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 277
2006-01-08Allow the server to reject clientsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 268
2006-01-08Fix double free of addressesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 267
2006-01-08Detect when client connection is disconnected.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 265
2006-01-08Move common connection code into net_common.c, shared by serverSimon Howard
and client code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 263
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
on the waiting screen, and improve the waiting screen appearance. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 262
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 252
2006-01-02Fix connect timeout and shutdown client properly if we fail to connect.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 246
2006-01-02Fix packet not freed back after being sent.Simon Howard
Code to disconnect clients from the server side. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 242
2006-01-02Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 239
2006-01-01Client disconnect codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 238
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235
2005-12-29Working client connect codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 233
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard
Makefile.am. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 232