Age | Commit message (Expand) | Author |
2010-12-18 | Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but | Simon Howard |
2010-05-01 | Further sanity checking on use of strcpy() with dehacked string | Simon Howard |
2009-09-30 | Change British English spellings to American English, for consistency. | Simon Howard |
2008-02-28 | Add fixes for MSVC warnings (thanks entryway). | Simon Howard |
2008-01-24 | Fix fast / respawning monsters parameter not exchanged when starting | Simon Howard |
2007-07-07 | Make drones quit when disconnected from the server. | Simon Howard |
2007-06-22 | Replace 35 with TICRATE where appropriate. | Simon Howard |
2007-05-16 | Rejig net_cl_new_sync and drone to be in d_net.c instead of | Simon Howard |
2007-05-09 | Fix ticdup. | Simon Howard |
2006-12-24 | Javadoc-style self-documenting system for command line options. | Simon Howard |
2006-11-16 | Display lowres turning warning message client-side, not through | Simon Howard |
2006-10-23 | Add missing header. | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-10-14 | Display drone indicator on the netgame waiting screen if drones are connected. | Simon Howard |
2006-10-14 | Display a different message from the normal WAD directory warning if | Simon Howard |
2006-10-11 | Shut up compiler warnings. | Simon Howard |
2006-10-06 | Send deh/wad md5sums to players at the waiting screen. Display a warning | Simon Howard |
2006-10-06 | Send deh/wad checksums to the server when connecting. | Simon Howard |
2006-10-05 | Prevent against deadlock where client and server are both stuck waiting | Simon Howard |
2006-09-29 | Working drone clients! | Simon Howard |
2006-09-21 | Fix a lot of warnings (for fussy compilers) and one always-true check | Russell Rice |
2006-09-01 | Sync the -loadgame parameter across all clients connected to a server. | Simon Howard |
2006-06-03 | Stop sending data to the server when a connection drops. Print a message | Simon Howard |
2006-05-05 | Syncronise the -timer/-avg parameters across all clients to avoid desyncs. | Simon Howard |
2006-04-14 | Add ability to play using the Vanilla player sync code | Simon Howard |
2006-04-06 | Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE | Simon Howard |
2006-04-06 | Sanity check data received by the server. Send version string earlier | Simon Howard |
2006-03-30 | Split off timer code into separate i_timer.c file. Add d_dedicated.c | Simon Howard |
2006-03-24 | Adjust anti-CPU-hogging sleep times. | Simon Howard |
2006-03-07 | Indicate when a message has been received from the server. | Simon Howard |
2006-03-07 | Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages | Simon Howard |
2006-03-07 | Generic console message mechanism. Inform all players when recording | Simon Howard |
2006-03-01 | Send the nomonsters flag on netgame start. | Simon Howard |
2006-02-27 | Fix problem starting games with four players | Simon Howard |
2006-02-27 | Working client sync: adjust the clock to try to match the latency of other | Simon Howard |
2006-02-24 | Fix -extratics | Simon Howard |
2006-02-23 | Detect when clients are disconnected from the server, recover cleanly | Simon Howard |
2006-02-23 | Set ticdup from the command line with the -dup parameter. | Simon Howard |
2006-02-23 | Add lowres_turn to indicate whether we generate angleturns which are | Simon Howard |
2006-02-23 | Fix bugs in resend code for server->client data | Simon Howard |
2006-02-22 | Packet resends for server->client gamedata | Simon Howard |
2006-02-19 | Move tic number expansion code to common code. Parse game data packets | Simon Howard |
2006-02-17 | Full working resends for client->server comms | Simon Howard |
2006-02-17 | Request resends for missed packets | Simon Howard |
2006-01-22 | Periodically request the time from clients to estimate their offset to | Simon Howard |
2006-01-21 | Add first game data sending code. Check the client version when connecting. | Simon Howard |
2006-01-14 | Include the game version in the settings structure. | Simon Howard |
2006-01-13 | Fix game start packet parsing logic. | Simon Howard |
2006-01-13 | Only accept sane player values when starting a new game. | Simon Howard |
2006-01-12 | Only start new games when in the waiting-for-start state. | Simon Howard |