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path: root/src/net_client.c
AgeCommit message (Expand)Author
2006-02-17Full working resends for client->server commsSimon Howard
2006-02-17Request resends for missed packetsSimon Howard
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-13Fix game start packet parsing logic.Simon Howard
2006-01-13Only accept sane player values when starting a new game.Simon Howard
2006-01-12Only start new games when in the waiting-for-start state.Simon Howard
2006-01-12Game start packetsSimon Howard
2006-01-10Reliable packet transport mechanismSimon Howard
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
2006-01-08Allow the server to reject clientsSimon Howard
2006-01-08Fix double free of addressesSimon Howard
2006-01-08Detect when client connection is disconnected.Simon Howard
2006-01-08Move common connection code into net_common.c, shared by serverSimon Howard
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
2006-01-02Fix connect timeout and shutdown client properly if we fail to connect.Simon Howard
2006-01-02Fix packet not freed back after being sent.Simon Howard
2006-01-02Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.Simon Howard
2006-01-01Client disconnect codeSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
2005-12-29Working client connect codeSimon Howard
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard