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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
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net_client.c
Age
Commit message (
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Author
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-13
Fix game start packet parsing logic.
Simon Howard
2006-01-13
Only accept sane player values when starting a new game.
Simon Howard
2006-01-12
Only start new games when in the waiting-for-start state.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-10
Reliable packet transport mechanism
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-08
Allow the server to reject clients
Simon Howard
2006-01-08
Fix double free of addresses
Simon Howard
2006-01-08
Detect when client connection is disconnected.
Simon Howard
2006-01-08
Move common connection code into net_common.c, shared by server
Simon Howard
2006-01-07
Send player name and address in the waiting data packets. Display these
Simon Howard
2006-01-02
Restructure the waiting screen code. Establish our own separate event
Simon Howard
2006-01-02
Fix connect timeout and shutdown client properly if we fail to connect.
Simon Howard
2006-01-02
Fix packet not freed back after being sent.
Simon Howard
2006-01-02
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
Simon Howard
2006-01-01
Client disconnect code
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-12-29
Working client connect code
Simon Howard
2005-12-29
Add initial client/server connect code. Reorganise sources list in
Simon Howard
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