Age | Commit message (Collapse) | Author |
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The source and destination arguments to memcpy() cannot be overlapping
as this is undefined behavior. In these situations memmove() must be
used instead, and OpenBSD actually throws an error if this is done.
Thanks to ryan-sg for reporting this. This fixes #510.
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The config file API previously relied on binding config variables
using M_BindVariable() which took a void pointer. It occurred to me
that if used on a boolean variable, this would be erroneous, but the
void pointer would make it impossible to tell. Split this into
separate M_Bind{Foo}Variable() functions based on type, which allows
for proper type checking on the pointers that are passed.
Vaguely related to #509.
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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players that are ready for startup progress screens.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2581
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stage in refactoring the way that network startup works.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2580
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ability to save on multiple save slots.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2561
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2537
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2530
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codepage to UTF-8 encoding. This should fix the case where the user has
a username that includes non-ASCII characters (thanks Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2495
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2423
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also checks that extra options were provided on the command line (thanks
Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2223
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2163
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2109
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code refactoring.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2087
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1931
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replacements.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1928
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1737
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1699
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
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to be bound in a distributed fashion around the program. Remove
dependency of m_config.c on doom/.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1222
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common code and remove dependencies on deh_main.h.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1210
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1095
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netgames (thanks GhostlyDeath).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1014
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 933
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 925
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net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile to
split out files into sections based on features.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 875
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 874
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
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server-side broadcast messages. This avoids the possibility of malicious
servers that might not send the message.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 755
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 722
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
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on the waiting screen if the checksums differ from the other players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 689
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 688
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for each other to send data.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 685
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 641
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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to the console as well.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 557
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 462
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in SYN packets to allow the fields that follow to be changed later on
if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 461
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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