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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_client.c
Age
Commit message (
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Author
2013-03-02
Complete support for v1.31 behaviors in addition to v1.2, including the
James Haley
2012-10-28
Merge from trunk.
Simon Howard
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2012-02-04
On Windows, convert the USER and USERNAME environment variables from OEM
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2010-12-18
Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-09-18
Move Doom-specific code from net_client.c into d_net.c.
Simon Howard
2010-09-14
Re-enable multiplayer support for Doom only, in preparation for network
Simon Howard
2010-05-03
Merge from trunk.
Simon Howard
2010-05-01
Further sanity checking on use of strcpy() with dehacked string
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2008-10-31
- Delete the "all-in-one" project file and rename the solution file to
Russell Rice
2008-09-11
Refactor configuration file system to allow configuration file variables
Simon Howard
2008-09-07
Move dehacked code to doom/. Split dehacked string replacement code into
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-02-28
Add fixes for MSVC warnings (thanks entryway).
Simon Howard
2008-01-24
Fix fast / respawning monsters parameter not exchanged when starting
Simon Howard
2007-07-07
Make drones quit when disconnected from the server.
Simon Howard
2007-06-22
Replace 35 with TICRATE where appropriate.
Simon Howard
2007-05-16
Rejig net_cl_new_sync and drone to be in d_net.c instead of
Simon Howard
2007-05-09
Fix ticdup.
Simon Howard
2006-12-24
Javadoc-style self-documenting system for command line options.
Simon Howard
2006-11-16
Display lowres turning warning message client-side, not through
Simon Howard
2006-10-23
Add missing header.
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-14
Display drone indicator on the netgame waiting screen if drones are connected.
Simon Howard
2006-10-14
Display a different message from the normal WAD directory warning if
Simon Howard
2006-10-11
Shut up compiler warnings.
Simon Howard
2006-10-06
Send deh/wad md5sums to players at the waiting screen. Display a warning
Simon Howard
2006-10-06
Send deh/wad checksums to the server when connecting.
Simon Howard
2006-10-05
Prevent against deadlock where client and server are both stuck waiting
Simon Howard
2006-09-29
Working drone clients!
Simon Howard
2006-09-21
Fix a lot of warnings (for fussy compilers) and one always-true check
Russell Rice
2006-09-01
Sync the -loadgame parameter across all clients connected to a server.
Simon Howard
2006-06-03
Stop sending data to the server when a connection drops. Print a message
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-14
Add ability to play using the Vanilla player sync code
Simon Howard
2006-04-06
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
Simon Howard
2006-04-06
Sanity check data received by the server. Send version string earlier
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-07
Indicate when a message has been received from the server.
Simon Howard
2006-03-07
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-01
Send the nomonsters flag on netgame start.
Simon Howard
2006-02-27
Fix problem starting games with four players
Simon Howard
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