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path: root/src/net_client.c
AgeCommit message (Expand)Author
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
2013-03-02Complete support for v1.31 behaviors in addition to v1.2, including theJames Haley
2012-10-28Merge from trunk.Simon Howard
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
2012-02-04On Windows, convert the USER and USERNAME environment variables from OEMSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
2010-12-18Add a M_CheckParmWithArgs function, that behaves like M_CheckParm butSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2010-09-18Move Doom-specific code from net_client.c into d_net.c.Simon Howard
2010-09-14Re-enable multiplayer support for Doom only, in preparation for networkSimon Howard
2010-05-03Merge from trunk.Simon Howard
2010-05-01Further sanity checking on use of strcpy() with dehacked stringSimon Howard
2009-11-21Merge from trunk.Simon Howard
2009-09-30Change British English spellings to American English, for consistency.Simon Howard
2008-10-31- Delete the "all-in-one" project file and rename the solution file toRussell Rice
2008-09-11Refactor configuration file system to allow configuration file variablesSimon Howard
2008-09-07Move dehacked code to doom/. Split dehacked string replacement code intoSimon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-02-28Add fixes for MSVC warnings (thanks entryway).Simon Howard
2008-01-24Fix fast / respawning monsters parameter not exchanged when startingSimon Howard
2007-07-07Make drones quit when disconnected from the server.Simon Howard
2007-06-22Replace 35 with TICRATE where appropriate.Simon Howard
2007-05-16Rejig net_cl_new_sync and drone to be in d_net.c instead ofSimon Howard
2007-05-09Fix ticdup.Simon Howard
2006-12-24Javadoc-style self-documenting system for command line options.Simon Howard
2006-11-16Display lowres turning warning message client-side, not throughSimon Howard
2006-10-23Add missing header.Simon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-14Display drone indicator on the netgame waiting screen if drones are connected.Simon Howard
2006-10-14Display a different message from the normal WAD directory warning ifSimon Howard
2006-10-11Shut up compiler warnings.Simon Howard
2006-10-06Send deh/wad md5sums to players at the waiting screen. Display a warningSimon Howard
2006-10-06Send deh/wad checksums to the server when connecting.Simon Howard
2006-10-05Prevent against deadlock where client and server are both stuck waitingSimon Howard
2006-09-29Working drone clients!Simon Howard
2006-09-21Fix a lot of warnings (for fussy compilers) and one always-true checkRussell Rice
2006-09-01Sync the -loadgame parameter across all clients connected to a server.Simon Howard
2006-06-03Stop sending data to the server when a connection drops. Print a messageSimon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-04-06Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZESimon Howard
2006-04-06Sanity check data received by the server. Send version string earlierSimon Howard
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
2006-03-07Indicate when a message has been received from the server.Simon Howard
2006-03-07Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messagesSimon Howard
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard